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Banjo Kazooie with Project 64, anyone?

atlang

New member
Hello,

I've attempted several times to run Banjo Kazooie with Project 64 and am now just wondering if this emulator will run the Banjo ROM.

Kind of having the same problem with DK and Excitebike 64 as well. Multiple copies, none working on Project 64.

I'm also under the impression that Project 64 is the best emulator offered right now.

If anyone can help me with these things, or maybe just chat about similar problems, please respond.

atlang
 

CF2

Pretends to make sense
Some consider 1964 to be the best emulator for B-K, but PJ64 should work...you are using all of Jabo's plugins, right?
 

ScottJC

At your service, dood!
1964 with Jabo/rice's plugins is the best for Banjo Kazooie, purely because of 1964's superior timing for this game in paticular...

(1964 0.8.5 for Banjo Tooie)

Project64 is easily the best for Zelda for instance though. (so i'm not pj64 bashing)
 

Tooty

New member
I have finished banjo-kazooie last year on pj64, thuogh I got the rom in the year 2002. it worked good with pj, but the main problem I encountered at first is that everytime I earned a jiggy the framerate fell down to about 24-30, after disabled the self rendered texture in the advance mode, the game is nearly perfect. however, there are some "bugs of the emulator(maybe)" I found through the game play which shall need cheats to overcome, for example, in the gobi's valley stage, uo need to enter a pyramid by running from its base to the top during a short timing period, I found that neither analog stick nor keyboard can do it because the timing started before u can control banjo to run, otherwise I think they'd start simultaneously.

it is quite cool to run bango tooie under 1964085 'cause I have never encounter any problems and the framerate is good, but on my pj64, this game freeze often
 

ScottJC

At your service, dood!
1964 just runs smoother with banjo games.

BT would work fine on 0.9.9 if there wasn't a collision problem with fire egg switches.
 

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