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  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.
  • As members seem to have a problem reading the release threads:

    Djipi's packs are built for the (Glide64 finale) Plugin. Nolonger supported!
    Djipi's packs are built for the (GlideN64) Plugin.
    These two Plugins are two completely different pieces of code.

    GlideN64.HTC archived packs locked by Djipi are not compatible with use on Glide64, Rice video, nor Jabo video.

    Glide64.DAT archived packs locked by Djipi are not compatible with use on GlideN64, Rice video, nor Jabo video.

    Djipi has never made a pack for use with Rice video and never will. any packs found in this format are not authorized!

    GlideN64 is the new standard and only requires an Radeon 6XXX.
    This is a somewhat older GPU and should be readily available.
    Do everyone a favor and upgrade!

Banjo-Kazooie - Gigapixel Texture Pack

jdbye

New member
Due to the lack of any decent texture packs for Banjo-Kazooie, I decided to make this.

I took some HUD textures from the XBLA version and remade the dialogue font. Every other texture in the game has been upscaled 6x with Gigapixel AI.

It's not perfect, some textures don't upscale well. But it's a big improvement over vanilla, and in my opinion much better than the "Painty" texture pack by Nikachu.

Use with GlideN64. I recommend also using the widescreen patch from https://www.dropbox.com/s/nvqdgalxns2shj8/bkws.xdelta?dl=1 (use online xdelta patcher to apply, and set your emulator to 16:9 output)

I used the 60 FPS gameshark code for the video, but I don't recommend it for playing. Enemy AI is sped up, making the AI unfair (you can see in the video I got shot down by a snowman as I was taking off from a flight pad, stuff like this happens constantly), also timers are shorter with the code making some challenges impossible until you turn the code off.

Scroll down for link.

To get rid of the black border around the screen in BK, use the following overscan settings in GlideN64:
overscan.png


Screenshot comparison (before/after):
before.png
after.png


Video:


Download:

PS: If anybody sees a purple egg, let me know where you found it. I colored one of the egg textures purple to figure out where it's used, but never found it. You can consider it an easter egg hunt :). I'll replace it with the correct XBLA texture when I figure out where it goes.

PPS: The N logo at the start bugs out for me whenever I enable hires textures in GlideN64, and the colors don't show up correctly. It's not an issue with the texture pack as it seems to occur even when no texture pack is loaded. Resetting the game sometimes fixes it.
 
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