HyperYagami
New member
Evrain said:Factors for the failure of the Immortal DC (TM):
1. the worst marketing plan I've ever seen in my life
2. the worst distribution net I've ever seen
3. in everyone's mind: Playstation = WAREZ
Here they are, plain out. And about AW emulation, there's a LITTLE problem: hardware is the same, and the BIOS boots even with the current version; if the project goes opensource (which I hope will happen - can't wait to finally mess around with the code!), everyone with a bit of skill will write whatever is needed - in fact, not even MAME driverss are as hard as they are pictured if you know where to look.
We could be guilty of AW's failure or of its success.
Please insert coin and choose your destiny.
Evrain
Actually the marketing for DC in the US wasn't bad at all. Remember during the 1st several months it was quite successful (relatively speaking, of course, to Saturn for example). However, I agree that the whole PS2 thing contributed to its death. Also DC wasn't doing so great in Japan was a big factor too. And the whole DC-selfboot thing was a big nail to the coffin. You might say PS1 had that too, but the differences are:
1) You need a modchip, not that easily obtainable (just because we know about it doesn't mean everyone knows about it).
2) When PS1 was born, cd-burner wasn't that popular, so it wasn't that easy to pirate PS1 games (same goes to PS2 DVD-based games). When DC was born, cd-burner wasn't a luxury anymore and anyone can copy games right at home (of course given you have access to CD-size backups) and best (or worst) of all anyone can play those, no mod-chip required.
3) Sega *could not* afford the impact of piracy. Sega's market share wasn't as great as Sony's and it was already operating at marginal profit even before the piracy stuff kicked in.