radTube said:
This thread reminds me of the times when I bought my r8500... except that back then the drivers actually deserved the negative attention. Oh well. I'm glad nVidia at least keeps releasing those bugless drivers of theirs.
Um. Dude. That statement deserves a beautiful bitch-slapping. "Bugless nVidia drivers"? Not by a very, very long shot.
Even while Carmack was trumpeting the nVidia "Golden Standard" drivers, people had lists of which Detonator versions were most compatible with which games.
And Carmack's latest statement was that nVidia's drivers were "A LITTLE BIT" better than ATi's.
Hell, I think even nVidia knows how "bugless" their drivers are, considering a new Detonator set gets released/leaked every other week... if they're so 'bugless' why so many revisions?
@Khan Artist: I can tell you exactly what's wrong with Alpha Textures. Multi-sampled AA is designed to look for polygon edges. There are rarely polygon edges in alpha textures (the whole point is they alleviate the need for mass polys). Ergo multi-sampling can't detect the aliased edges, and doesn't anti-alias them. Super-sampling (ATi R2x0, nVidia NV1x, 3dfx VSA-100, SiS 315 and lower, PowerVR series 2 and 3) over-samples the entire scene (3dfx could do 'targeted' AA but it required some extra code) and thus does catch the textures.