What's new

Anyone compares glNintendo64() with the Nvidia OGL in my plugin?

Rice

Emulator Developer
They should have very similar visual effects as both are using the same Nvidia opengl register combiner API. If one is better or worse than the other one at certain spots of certain game, let me know and let Okrin, I would like to fix the problem, and I believe Okrin also likes very much to improve it.
 

jvolel

Destoryer of worlds
you guys should work together, um one thing I notice while playing super smash brothers using orkins plugin in 1964, that the hand in the character selection screen wasn't showing, where as with pj64 it showed up (this may be a core issue). I know this may have nothing to do with your plugin rice but I just wanted to bring it up.

As for the plugin there is some mistakes here and there with the textures, and the color of the shadows, and like whatever is suppose to be black is white instead. here's a shot
 
Last edited:

jvolel

Destoryer of worlds
this is out it looks with orkins plugin on 1964 (both plugins couldn't get the hand to show up on 1964)
 

jvolel

Destoryer of worlds
as you can see on pj64 the hand shows up this is with your plugin rice (the problems with the white shadows and ect is still there so that must be a graphic plugin problem)...
 

jvolel

Destoryer of worlds
and here is orkins again on pj64 .. I know its a small thing I just wanted to point it out :plain:
 
OP
Rice

Rice

Emulator Developer
It is weired, must be related to Vi register update.

I can also see that 2xSai does make some difference.
 

scotty

The Great One
That is true for me, that hand, and the CPU levels, and the difficulty are missing, by the way by the looks of it; it is a Core issue, not a plugin issue.
 

ScottJC

At your service, dood!
Use the 64bit core instead of the 32bit one.

Its a bug in the 32 bit core that makes the hand not appear.

as i said use the 64bit one.
 
Last edited:

jvolel

Destoryer of worlds
Whats strange is the fact that the hand shows up in single player but not multiplay.
 

Top