That's because they don't specify windows in terms of 'inches' or screen percentage. If they did.. it would look almost the same at 800x600 as it does at 1152x864. Such is life huh? Instead of points we use TWIPS (MS idea?) and it seems you can alter a windows font sizes based on (heh) there desk top settings which TOTALY messes things up!Doomulation said:Lol, i've had several courses with c++ and learned the "basics", yet it screws and it hard to use for melain:
The debug...err, it's kinda hard to use imo. At least some.
And the windows stuff keept messin' for me, lol. :sleepy:
And what i mostly hate--the irritating sensitivity when designing windows. It's pretty much impossible to get the same height/width of controls, and at the same "top" or "left" position. :satisfied
Well in BCB all I would do is create a TBitmap at 240x160 and then assign it to a TImage object when I'm done with changes. This way I make all the changes to the TBitmap and update by assigning totbag said:Well some VB things have been used to build complex Extended Database Listing programs but thats all VB is really best at.
But also note that VB's way of making forms etc.. its really stupid if you put it in pixels and specify the size eg. 240x160
it will not do anything if you set it in the loading of the form in the code to 240x160 you get it in pixels but around about 294x179?
Binary64 said:The X86 is a DOS emulator that emulates a few opcodes of the 8086. My emulator project is not ready enough to emulate
real games, but a few simple .com applications, if you clicked on the link on my page (under the german readme of the emu) you
where linked to PlanetSourceCode>X86 emu. If you want a executeable download here from
http://binary64.staticip.de/Denis/DosBOX.zip
Good look, Denis![]()