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Any news emulating Ogre Battle 64?

willchu

New member
People talk about the upcoming Glide64 (what will the version number be?) will solve most of the current problems with Ogre Battle 64. In the meanwhile, which is the best emulator, as well as, what is best to use as plugins for playing this game? Your opinion?
 

Clements

Active member
Moderator
glN64() 0.41 with PJ64 1.5 / Rice's Video plugin 5.4.3b with 1964 0.9.9

-glN64() 0.41 with PJ64 1.5 since it displays the text in the game much better and the 2xSAI greatly improves the quality of the 2d sprites.

-Rice's Video plugin 5.4.3b with 1964 0.9.9 since Rice's plugin works better with 1964 0.9.9 and displays the backgrounds a bit better than some other plugins (I think). Can also use 2xSAI, some of the linear filters etc. mess the text up.
 
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willchu

New member
Clements said:
glN64() 0.41 with PJ64 1.5 / Rice's Video plugin 5.4.3b with 1964 0.9.9

-glN64() 0.41 with PJ64 1.5 since it displays the text in the game much better and the 2xSAI greatly improves the quality of the 2d sprites.

-Rice's Video plugin 5.4.3b with 1964 0.9.9 since Rice's plugin works better with 1964 0.9.9 and displays the backgrounds a bit better than some other plugins (I think). Can also use 2xSAI, some of the linear filters etc. mess the text up.

Thank you for your reply :)

I have tried both of these settings mentioned. The first combination is no better than the native PJ64 1.5sp1 coming with Jabo bundles. With the second combination, although there are minor problems with display (once again no better than the native PJ64 1.5sp1), but generally the game could run smoother and faster. However, The outcome is machine dependent since I can run the second setting on one of my computer and not on the other... i.e. Graphic cards dependent and stuffs, perhaps...
 

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