Perhaps you could implement the plugin spec for graphics (and use an existing plugin at the moment) and as you get more and more things done? You remove it?
With all due respect, thats something that sounds reasonable. Have completely *optional* plugin support for video plugins only.
That way, CA people get what they want, the rest get what they want too.
That's the most hypocritical statement I've seen.
Actually been thinking about this as there seems to be more of a following for high-res renderers.
Agreed, stop rambling about random stuff that doesn't add to this thread. Imagine if Shakespeare had a Mudlord![]()
If the plugin specs are static perhaps you could use/interface your core with 1964js?
If the plugin specs are static perhaps you could use/interface your core with 1964js?
so..... this is still on track to interpret Rogue squadron at 60fps right ;D
Btw, thanks for the warning Remote, i'll treasure it. ;D
Do it you crybaby! And see how much more interesting the latter part of your reply is compared to what you first wrote
I think it's pretty cool with a cycle accurate N64 emulator in progress and my suggestions was mainly that you could use a preexisting plugin to get the visual part while working on the core and then just remove support for it and swap it with a software renderer.
(within reason).
like how RARE games completely abused the actual console
I was just saying: don't try to compare the game with the lowest known requirements and compare it to Conkers. :teehee:
Whoo hoo. Interrupts being handled well enough for Super Mario 64 to start running its way around libultra. I can even see the OS scheduling different threads (due to the large streams of LWC1/SWC1 during context switches).
Couple more unimplemented instructions that are likely causing things to break shortly after that though...
Random thought regarding being "polygon accurate" - wouldn't this also allow external textures? I know some fan translations like Sin and Punishment (pre-virtual console) use external textures for english text.
Why do you people care anyway?
Actually been thinking about this as there seems to be more of a following for high-res renderers.settle for polygon accurate.