I'm the 3rd user in the database (1st one to register) I guess that makes me a senior member?
Forums are now up at cen64.com
I'm having problems with my mailer, so check your spam folder after registering as your mail is probably there.
Correct, but it does allow "static" plugins (the plugins are integrated into the binary and are not configurable at runtime).
So what's up?
Hey [MENTION=96317]MarathonMan[/MENTION]! How are things going?
As a Trinitron CRT user, I do not understand. Cen64 already outputs at 640x480, and all monitors that are at least like 25 years old should be able to display 640x480.Will it be possible at one point to have resolution switching in cen64 to make it CRT-user friendly?
This list is by no means complete:
256x224 - the lowest resolution; used by Mario 64, Pilotwings, and possibly others.
320x240 - used by most N64 games.
512x448 (not sure if that's right) - "medium res", used by NHL Breakaway Hockey, FIFA 98, WWF Warzone, and others.
640x480 - hi-res, used by QB Club 98/99 and All Star Baseball and Madden 99.
Also, Turok 2 and Rogue Squadron will have an option to run at 640x480, if you have the expansion pack (but **** framerate).
As of right now Cen64 always outputs to a 640x480 window. I don't know about other resolutions, but 640x480 is rendered natively while 320x240 is upscaled 200% via nearest neighbor (aka "pixel doubling").The problem is that 640x480 is just one of the many possible resolutions for the N64.
Using MY software-renderer that angrylion optimized and fixed a few bugs in, you mean.