B*A*G*G yea there are 22.xx series of Nvidia Detonator Drivers, they aren't 'official' drivers but beta's which in all cases perform better than the official drivers when they are released
his computer is a lot slower than mine he has a p3 900mhz and i have an amd athlon 900mhz i never really knew that amd was THAT much faster than pentium and i just found out by goin on his laptop secretly when he was at work
Was his labtop connected to AC? Or was it running on a battery pak? If it was on the battery pak, you'll find that the P3 is actually running around the neighborhood of 300 to 400 mhz. A Pentium III and Athlon are par at the same clockspeed. There should only be a slight difference in benchmarks.
Yes, OT, but... I just had to point something out... Labtops running on a battery do not run at 100% rated CPU speed... That would just ridiculously lower the battery time.
whats the best non-official 22.xx drivers? i switched to the 21.83 official dets and my 3dmark 2k1 score went down 250 points since i last had the 23.11's installed. tho it is nice having anisotropic filtering with direct 3d since the det 23's didnt support it on my card.
I have a GF3 Ti200 and the option has always been greyed out even with the 23.11 drivers. The 23.11 drivers should work for everybody without a Ti card though.
the nVidia drivers have the driver capabilities off for anisotropic filtering for magnification (or objects at a distance like walls for instance). To the best of my knowledge (Smiff can tell us more perhaps when he gets around) the 21.83 drivers have this feature enabled for GeForce2 series of cards.
So is the latest drivers buggy? Maybe they turned it off for a reason? Who knows.
anisotropic filtering doesnt benefit me a whole lot, prolly cause i play at such hi resolutions. i decided to boot it and go back to the 23.11 det drivers, much better proformance.
besides, who needs antialiasing or anisotropic filtering when you can play at 1280x1024?lain2:
Hmm, looks like my card supports it. I've got a Hercules GF2 64, and I can check anisotropic filtering in the Graphics Menu (PJ64 1.4, otherwise it's called Video Menu)... tried it on Majora's Mask, but I really can't see a difference.
All of my GeForce 2 series cards(I have a GeForce 2 MX, Ti and Ultra..all in different systems of course) support Anisotropic filtering in PJ64 1.4(and 1.3 w/1.4 D3D plugin) using the 21.85 detonator drivers. However, when I install the 23.11 drivers the option becomes greyed out, so I think it is just a driver problem. BTW, the image quality of the 21.85 drivers is better than the 23.11 drivers so I stick with the 21.85 drivers anyways.
Why put up such a high resolution? 1024x768 would be fine with me. And Zombie, how'd you make the attachment size so small? I can never prtscn and have screens fit under the size limits.
I always run my games in the highest resolution my monitor supports. If my card starts to choke out(which it hardley ever does) I back it off to 1280x1024x32bpp and I enable 2x FSAA. I like getting the best image quality out of games.
anisotropic filtering blends the stuff inside the polygon, while increasing the resolution makes the edges nice and smooth. A great tweak utility for GeForce users is the GeForce Tweak Utility. I don't have anisotropic filtering with my drivers (21.83), but I can use it with this tweak (and I can adjust the level of filtering). Get it at www.guru3d.com