Clements said:Some other emu stuff you can use a Voodoo with:
Lewpy's Glide plugin (PSX)
Snes9x's Glide mode (SNES)
platinum said:what does a SNES emu use glide for? isn't it all 2d? i mean i can play all any SNES game on my pocketpc..
Yeah but a Voodoo 2 is happy being a secondary card in the PCI slot, and is an excellent card for Glide64.jollyrancher said:Going from a Radeon to an outdated Voodoo???? Maybe if you had an old GeForce 4200 you wouldn't have crazy ideas like that.
jollyrancher said:Going from a Radeon to an outdated Voodoo???? Maybe if you had an old GeForce 4200 you wouldn't have crazy ideas like that.
Trotterwatch said:Yeah but a Voodoo 2 is happy being a secondary card in the PCI slot, and is an excellent card for Glide64.
It's not as if he'll be using it for all of his PC games.
vampireuk said:Scarily enough there are some freaks out there who swear by glide for pc games, the ones mostly that hate NVIDIA because 3DFX fucked up![]()
... And Zinc (ZN-1,2, Namco System 11 arcade emulator) w/ glide plugin - 32Mb Voodoo4 is faster than 64Mb GF4Ti in 1024x768 and V5 6K... how about 260fps ?Clements said:Some other emu stuff you can use a Voodoo with:
Lewpy's Glide plugin (PSX)
Snes9x's Glide mode (SNES)
Tagrineth said:Swearing by GLide usually means those users play mostly old GLide games, and do so IN GLide, despite OpenGL and/or D3D renderers being available.
Mostly because often, GLide games do indeed look and/or run better in GLide than either other option, even on a vastly outdated card.
Even in games like Deus Ex and Unreal Tournament, GLide is often the API of choice because it offers a much more stable frame rate than D3D and OGL, despite the lower average.
dcook32p said:As you can see from my profile, I'm still using a Voodoo3 3000 16 MB AGP (SDRAM) in my workstation. I have great two-dimensional graphic quality and speed, and the card has excellent GNU/Linux support. The GLide API is now open source; the Voodoo2, Voodoo3, and Voodoo4 databooks have been leaked; and the assembly code for the Voodoo3 and Voodoo4 BIOS is available. It doesn't get much better than that.
About 2D - only card with better 2D than V3 is Matrox Parhelia...
Flash said:Yep OpenGL 1.3 support for VSA-100 based cards was about two years in Linux, now MESA 0.51 port available for win32 and even better things - one guy working on DX9 support (of course there's some software emulation but it's better than nothing and at least i was able to run Halo and Dolphin without any gfx bugs, but it's still alpha (XIII, UT2k3 in d3d and Big Mutha Truckers - instant hangup) and for private testing only (of course driver will be available later)
About 2D - only card with better 2D than V3 is Matrox Parhelia...
OpenGL 1.2 requires :
GL_EXT_texture3D (defines 3-dimensional texture mapping)
GL_EXT_bgra (extends the list of host-memory color formats)
GL_APPLE_packed_pixels OR GL_EXT_packed_pixels (provides support for packed pixels in host memory.)
GL_EXT_rescale_normal (normal vector rescaling).
GL_EXT_separate_specular_color (separate color).
GL_SGIS_texture_edge_clamp OR GL_EXT_texture_edge_clamp. (texture edge clamping).
GL_SGIS_texture_lod (texture level of details)
GL_EXT_draw_range_elements (draw range elements)
GL_EXT_blend_color (defined a constant color that can be included in blending equations.)
GL_EXT_blend_subtract (define a new blending mode by substracting colors)
GL_EXT_blend_minmax (minimum(or maximum) color components of the source and destination colors)
OpenGL 1.3 requires :
GL_ARB_texture_compression (texture compression)
GL_ARB_texture_cube_map (texture cube mapping)
GL_ARB_multisample (multisampling)
GL_ARB_multitexture or GL_SGIS_multitexture (multitexture)
GL_ARB_texture_env_add GL_EXT_texture_env_add (additive tex)
GL_ARB_texture_env_combine or GL_EXT_texture_env_combine
GL_ARB_texture_env_dot3 (Dot Product 3 for per pixel shading).
GL_ARB_texture_border_clamp
GL_ARB_transpose_matrix (matrix transposition)