What's new

Addicted to Glide

sheik124

Emutalk Member
voodoo2 card one of two just came in, and i set it up, its breathtaking running Glide64
i wanna know, is there any other nice glide junk i can use, like plugins for other emus (PSX, GBA, blah, anything) or screensavers or anything
 

Clements

Active member
Moderator
Some other emu stuff you can use a Voodoo with:

Lewpy's Glide plugin (PSX)
Snes9x's Glide mode (SNES)
 

platinum

New member
Clements said:
Some other emu stuff you can use a Voodoo with:

Lewpy's Glide plugin (PSX)
Snes9x's Glide mode (SNES)

what does a SNES emu use glide for? isn't it all 2d? i mean i can play all any SNES game on my pocketpc..
 

Moose Jr.

Raging Moose
platinum said:
what does a SNES emu use glide for? isn't it all 2d? i mean i can play all any SNES game on my pocketpc..

It just applies some bi-linear filtering, AFAIK. Makes already-pixelated games even harder to play IMO. But if you like that sort of thing.... :)
 

jollyrancher

New member
Going from a Radeon to an outdated Voodoo???? Maybe if you had an old GeForce 4200 you wouldn't have crazy ideas like that.
 

Trotterwatch

Active member
jollyrancher said:
Going from a Radeon to an outdated Voodoo???? Maybe if you had an old GeForce 4200 you wouldn't have crazy ideas like that.
Yeah but a Voodoo 2 is happy being a secondary card in the PCI slot, and is an excellent card for Glide64.

It's not as if he'll be using it for all of his PC games.
 

Knuckles

Active member
Moderator
a voodoo2 is and 3D addon card for EVERY video card, it's like adding glide support to any video cards (from old ISA video cards(for D3D,OGL,Glide) to most recent AGP ones(add glide only))
 
Last edited:

Hexidecimal

Emutalk Bounty Hunter.
jollyrancher said:
Going from a Radeon to an outdated Voodoo???? Maybe if you had an old GeForce 4200 you wouldn't have crazy ideas like that.

Add on card! Must...have....glide....functionality! Wanna mail me one of yours Knux? :p
 

dcook32p

New member
Voodoo3 3000

I once used a Voodoo3 3000 16 MB AGP (SDRAM) in my workstation. I had great two-dimensional graphic quality and speed, and the card had excellent GNU/Linux support. The GLide API is now open source; the Voodoo2, Voodoo3, and VSA-100 databooks have been leaked; and the assembly code for the Voodoo3 and VSA-100 BIOSes are available. It doesn't get much better than that.
 
Last edited:

vampireuk

Mr. Super Clever
Trotterwatch said:
Yeah but a Voodoo 2 is happy being a secondary card in the PCI slot, and is an excellent card for Glide64.

It's not as if he'll be using it for all of his PC games.

Scarily enough there are some freaks out there who swear by glide for pc games, the ones mostly that hate NVIDIA because 3DFX fucked up :rolleyes:
 

Tagrineth

Dragony thingy
vampireuk said:
Scarily enough there are some freaks out there who swear by glide for pc games, the ones mostly that hate NVIDIA because 3DFX fucked up :rolleyes:

Swearing by GLide usually means those users play mostly old GLide games, and do so IN GLide, despite OpenGL and/or D3D renderers being available.

Mostly because often, GLide games do indeed look and/or run better in GLide than either other option, even on a vastly outdated card.

Even in games like Deus Ex and Unreal Tournament, GLide is often the API of choice because it offers a much more stable frame rate than D3D and OGL, despite the lower average.
 
OP
sheik124

sheik124

Emutalk Member
whatever, as long as i can play my n64 and psx games at* blazing speed i am happy :)
i never really owned a playstation, i just played the games on my pc, i find it much more, entertaining, you constantly have to mess with things and they suddenly look 348331087 times better, which is cool to do when your PC illiterate friends are around :shifty:
 

Flash

Technomage
Clements said:
Some other emu stuff you can use a Voodoo with:

Lewpy's Glide plugin (PSX)
Snes9x's Glide mode (SNES)
... And Zinc (ZN-1,2, Namco System 11 arcade emulator) w/ glide plugin - 32Mb Voodoo4 is faster than 64Mb GF4Ti in 1024x768 and V5 6K... how about 260fps ? ;)
Voodoo2 won't be so fast but 2xVoodoo2 (in SLI mode) is quite enough for 800x600 w/ 60fps
 

Flash

Technomage
Tagrineth said:
Swearing by GLide usually means those users play mostly old GLide games, and do so IN GLide, despite OpenGL and/or D3D renderers being available.

Mostly because often, GLide games do indeed look and/or run better in GLide than either other option, even on a vastly outdated card.

Even in games like Deus Ex and Unreal Tournament, GLide is often the API of choice because it offers a much more stable frame rate than D3D and OGL, despite the lower average.

Undying works faster an smoother w/ Voodoo 3 and Glide than GF3 and D3D because this game puts Unreal engine to the limits and Unreal engine was optimized for glide.

And one shot, it's not exactly a glide but OpenGL driver which works with glide3x..
 
Last edited:

Flash

Technomage
dcook32p said:
As you can see from my profile, I'm still using a Voodoo3 3000 16 MB AGP (SDRAM) in my workstation. I have great two-dimensional graphic quality and speed, and the card has excellent GNU/Linux support. The GLide API is now open source; the Voodoo2, Voodoo3, and Voodoo4 databooks have been leaked; and the assembly code for the Voodoo3 and Voodoo4 BIOS is available. It doesn't get much better than that.

Yep OpenGL 1.3 support for VSA-100 based cards was about two years in Linux, now MESA 0.51 port available for win32 and even better things - one guy working on DX9 support (of course there's some software emulation but it's better than nothing and at least i was able to run Halo and Dolphin without any gfx bugs, but it's still alpha (XIII, UT2k3 in d3d and Big Mutha Truckers - instant hangup) and for private testing only (of course driver will be available later)

About 2D - only card with better 2D than V3 is Matrox Parhelia...
 

jollyrancher

New member
About 2D - only card with better 2D than V3 is Matrox Parhelia...

What kind of 2D in particular? I only ask because it's just nice to have a graphics card for a few years and not have any problems... things are just so incompatable these days even with DirectX specifications and everything else. The only reason I dis Voodoo is that people make it out to be the BEST card for N64 gaming with Glide64 and there are quite a few games that work better with Jabo's. The only N64 games that don't work at all with my gf 4200 are games that won't work with any current plugin.
 

Reznor007

New member
Flash said:
Yep OpenGL 1.3 support for VSA-100 based cards was about two years in Linux, now MESA 0.51 port available for win32 and even better things - one guy working on DX9 support (of course there's some software emulation but it's better than nothing and at least i was able to run Halo and Dolphin without any gfx bugs, but it's still alpha (XIII, UT2k3 in d3d and Big Mutha Truckers - instant hangup) and for private testing only (of course driver will be available later)

About 2D - only card with better 2D than V3 is Matrox Parhelia...


Technically Voodoo(any version) doesn't support the neccessary blend modes for even OpenGL 1.2.

OpenGL 1.2 requires :


GL_EXT_texture3D (defines 3-dimensional texture mapping)
GL_EXT_bgra (extends the list of host-memory color formats)
GL_APPLE_packed_pixels OR GL_EXT_packed_pixels (provides support for packed pixels in host memory.)
GL_EXT_rescale_normal (normal vector rescaling).
GL_EXT_separate_specular_color (separate color).
GL_SGIS_texture_edge_clamp OR GL_EXT_texture_edge_clamp. (texture edge clamping).
GL_SGIS_texture_lod (texture level of details)
GL_EXT_draw_range_elements (draw range elements)
GL_EXT_blend_color (defined a constant color that can be included in blending equations.)
GL_EXT_blend_subtract (define a new blending mode by substracting colors)
GL_EXT_blend_minmax (minimum(or maximum) color components of the source and destination colors)

OpenGL 1.3 requires :

GL_ARB_texture_compression (texture compression)
GL_ARB_texture_cube_map (texture cube mapping)
GL_ARB_multisample (multisampling)
GL_ARB_multitexture or GL_SGIS_multitexture (multitexture)
GL_ARB_texture_env_add GL_EXT_texture_env_add (additive tex)
GL_ARB_texture_env_combine or GL_EXT_texture_env_combine
GL_ARB_texture_env_dot3 (Dot Product 3 for per pixel shading).
GL_ARB_texture_border_clamp
GL_ARB_transpose_matrix (matrix transposition)

Claiming to have OpenGL 1.3 doesn't mean much, when most of the features are not supported.
 

Top