Is it a fake ?
hotquik said:Maybe it's a stupid question, but wouldnt be easier to transalate the rom to x86 arquitecture instead of emulating the powerPc ?
Tagrineth said:Um... the end result is the same. Just that pre-recompiled data would:
A. Run a whole bunch faster
:saint:and
B. Be a WHOLE FREAKING LOT more illegal.
It's the same thing as today's ROMs for N64, SNES, etc., it'd be much faster to store post-translated data and reference that instead, but it's blatantly illegal to do that. (there's still some level of pseudo-legality in the way we use ROMs today)
Also if you were to store converted data for a GCN game you'd be storing a LOT! of data.
:saint:
isn't that what xbox emus are trying to do ?
why? wouldnt an opcode be translated to another opcode, or is a lot more complex than that?
Maybe it's a stupid question, but wouldnt be easier to transalate the rom to x86 arquitecture instead of emulating the powerPc ?
hotquik said:First, forgive my bad english :blush:
What i mean is that the fact of a ~90Mhz system (N64) needs at least a 10 times faster pc to emulate it, is due to the opcode conversion... then a before-run GC to PC converter or something like that , instead of an on-run emulator, could lower the requeriments of a machine to emulate an specific system...
icepir8 said:The problem is no one has dumped a Game Cube disk yet.
XBox and PS2 uses standard DVD disk. Where as Game Cube uses a custom format mini DVD.
Tagrineth said:Ah, that's what I assumed you meant.
As I said, that's VERY ILLEGAL, and takes a lot of storage space.
Put it this way. If it was reasonable to do, do you really think people woudn't have already made N64 MIPS -> x86 converters?
ShadowPrince said:I doubt it's any more illegal,than playing roms on an emulator .
I don't think this is main reason,why we don't see any N64 converted roms
I assume you're talking about direct conversion of PPC to x86 instructions, which is called recompilation. All emulators for systems higher than SNES or so already do that -- it's needed to get any sort of acceptable speed. As for the legality...that would be hard to say. Since it's completely different code it might be able to get by, but of course you would still need all of the additional game files and data which are copyrighted anyway.hotquik said:Maybe it's a stupid question, but wouldnt be easier to transalate the rom to x86 arquitecture instead of emulating the powerPc ?
What about the copyright saying that any backup of the carts is illegal? lain: what about them?Tagrineth said:It's simple really.
Emulators are legal, period. Obviously. There's nothing wrong with emulating a system, because the main intent is, ideally, for PD and homebrewn ROMs.
ROMs themselves are pseudo-legal. Technically speaking, if you have the cartridge and make the ROM yourself using something other than a certified-illegal backup device, it's completely legal and, in theory, there isn't anything anyone can do about it, provided you don't run the cartridge and the ROM simlutaneously... in that case you're breaking your effective 'single-user license' that you signed by paying for the cartridge. And, also in theory, there's no way to run them without the original hardware.
Both of these have some potential legality, though obviously put together you get a formula for illegality.
There's also the fact that most people are too stupid to run ROMs on their own. See also half the useless topics that get locked pretty much on sight.
Now, a ROM executable, OTOH, is flat-out bad. It might as well have I WAS MADE FOR PIRACY in the header. The only reason they could possibly exist IS to be run illegaly - note the 'combination' comment two linebreaks above this one - which would mean, owners of self-executable ROM images could be arrested and fined with ease; owners of standard ROM images still have the 'back door' of proving they own the original cartridges as well, and that they created the images themselves, WITHOUT the use of a backup device (it can be done!).
DreamlanD said:Just to clarify something...
I assume you're talking about direct conversion of PPC to x86 instructions, which is called recompilation. All emulators for systems higher than SNES or so already do that -- it's needed to get any sort of acceptable speed. As for the legality...that would be hard to say. Since it's completely different code it might be able to get by, but of course you would still need all of the additional game files and data which are copyrighted anyway.
As for GC emulation, the main problem at this point is the discs. Since the SDK has been leaked already the documentation isn't a problem, it is only a matter of finding a way to read the game data. If course the emulator would probably run really slow with today's computers.....
Vchat20 said:hmm. for the art copyright's, if it is possible. change the color of a singlepixel in each image. that should work. it is a different image isnt it?