1. When using 1964 0.8.5 with Glide64+eVoodoo, when the screen is maximized the entire game appears upside-down, FPS indicators/clock and all. Weird...
2. When running Banjo-Tooie, where the puzzle piece is supposed to transition into the sky and pan down the mountain past a bridge etc. etc;
Instead, when I run it, it transitions to what looks like a fixed camera angle pointed at the edge of a bank. I can see the edge of the bank and some bobbing water, but that's about it. The intro music goes on ahead, for some reason. I know my rom is good since it works normally in pj64, but it does this in 1964 no matter what video plugin is used. It almost looks like copy protection or something...
2. When running Banjo-Tooie, where the puzzle piece is supposed to transition into the sky and pan down the mountain past a bridge etc. etc;
Instead, when I run it, it transitions to what looks like a fixed camera angle pointed at the edge of a bank. I can see the edge of the bank and some bobbing water, but that's about it. The intro music goes on ahead, for some reason. I know my rom is good since it works normally in pj64, but it does this in 1964 no matter what video plugin is used. It almost looks like copy protection or something...