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2 problems to be aware of, both kinda strange...

Moldyfish

New member
1. When using 1964 0.8.5 with Glide64+eVoodoo, when the screen is maximized the entire game appears upside-down, FPS indicators/clock and all. Weird...

2. When running Banjo-Tooie, where the puzzle piece is supposed to transition into the sky and pan down the mountain past a bridge etc. etc;

Instead, when I run it, it transitions to what looks like a fixed camera angle pointed at the edge of a bank. I can see the edge of the bank and some bobbing water, but that's about it. The intro music goes on ahead, for some reason. I know my rom is good since it works normally in pj64, but it does this in 1964 no matter what video plugin is used. It almost looks like copy protection or something...
 

iq_132

Banned
I didn't experience problem number one when I tried that Combination.
I don't play B-JO2ie, so I haven't experienced that problem.
 

LD.

*poke*
Sounds like what used to happen to me in v0.7.3 in Super Smash Bros. The "race to the finish" stage would have the camera fixed on the middle of the level, and you'd be running blind.

Dunno if it still happens in 0.8.5 though, I'll probably test later :)
 
OP
M

Moldyfish

New member
Ok thanks, enabling the RSP fixed Banjo-Tooie (Jabo's plugin looks fine).

edit: Ok, the crazy upside-down problem is fixed to, supposed "fix" for a game in eVoodoo configuration screwed it up.
 
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