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1964 problem

-Huntair-

New member
Hey I have 1964 9.9, and I installed the Rice patch (.dll) and now everything is moving lightning fast, and I still have video problems with messed up entities and walls floating and doors going in mid air and stuff.

Can anyone help?
 

tailslol

New member
what is your specs (your hardware:video card,processor,ram etc...) and witch version of rice you use (i recomend beta10) witch game you use ?
and for the speed activate speed limit for the real speed of the game
 
OP
H

-Huntair-

New member
Windows XP: Professional
512 Ram
Radeon 7500 Mobile (32 MB)
1.4 ghz

Game: Zelda OOT (Works in PJ 64, but not in 1964)
I used: RiceVideo6 [1]1.1
and I had 1964 9.9
 

tailslol

New member
hum 32mb is low... i dont think you can use retextures or rice plugin...
use jabo d3d6 or d3d8 from pj64 1.6 i hope it will work fine
 
Last edited:

Agozer

16-bit Corpse | Moderator
I don't think Jabo's Direct3D8 will help since the Radeon 7500 only has 32MB of video memory + it has no pixel shader support.
 

tailslol

New member
then d3d6 but a freind has the same graphic card and he got stuning graphics with d3d8(especialy on conker bad fur day)
 

Agozer

16-bit Corpse | Moderator
tailslol said:
then d3d6 but a freind has the same graphic card and he got stuning graphics with d3d8(especialy on conker bad fur day)
Hey, I might be wrong about what I said earlier.
 

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