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1964 Beta 0.99 screenshots thread

karth95

Lord of the Cats
Excite Bike 64: no shots. Sorry.
F-1 World:
<img src="http://www.pacifier.com/~karth/screenies2/screenies2/f1worldgrandprix0.jpg"></img>
<img src="http://www.pacifier.com/~karth/screenies2/screenies2/f1worldgrandprix1.jpg"></img>
 

Emu_Lover

New member
All I can say is WOW. The 1964 team is really doing a great job with this emulator. :) I'm sure the wait for the next release will be worth it. Keep up the good work 1964 team. :1964:
 

samura

New member
This one is for Karth95 (btw I loved those Castlevania shots...Awesome) as he has been requested for a lot of screenshots.
Can you guess a compatibility percentage for 1964?
 

karth95

Lord of the Cats
I'll get to that tommorow, khan. FYI: No, there's no guessing the compatibility percentage at this point. I hope to continue with the list of screenshots, currently at 21, tommorow. Love, Luck, and Lollipops!
 

karth95

Lord of the Cats
Sorry about that folks, I know it's been a couple days, I'll do my best to post some more tonight.
 
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Trotterwatch

Active member
hypershadow1... curb your attitude NOW you are walking the proverbial tightrope.

We are not slaves, so don't order us about, k
 

Hyper19s

Banned
Trotterwatch said:
hypershadow1... curb your attitude NOW you are walking the proverbial tightrope.

We are not slaves, so don't order us about, k


My bad trotterwatch i just got pissed off about something.

and i voiced out on this thread. :doh: :satisfied
 

Nemo

Master Sporksman
Just a note on the HQ4x link. Over at zsnes, we got HQ3x working, and it took mucho optimizations to get it to run playably. I'm talking about 10/60 framerates on a SNES game on a 1.3 Ghz system. Just to warn you, heh.

EDIT: The other filter is not designed for 3d objects, it's designed for 2d textures. The example just happens to have placed those textures on a cube. Would be nice to see some filters used for 3d though, never really thought about that. Maybe interpolating blocky curves to smooth them out.

Sorry for going off topic, but I felt I had to address a few things. Delete this post as necessary.
 
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pandamoan

Banned
Nemo said:
Just a note on the HQ4x link. Over at zsnes, we got HQ3x working, and it took mucho optimizations to get it to run playably. I'm talking about 10/60 framerates on a SNES game on a 1.3 Ghz system. Just to warn you, heh.

EDIT: The other filter is not designed for 3d objects, it's designed for 2d textures. The example just happens to have placed those textures on a cube. Would be nice to see some filters used for 3d though, never really thought about that. Maybe interpolating blocky curves to smooth them out.

Sorry for going off topic, but I felt I had to address a few things. Delete this post as necessary.

i also think it's fascinating, so go ahead and inform us.

the message boards have seemed kind of strict lately (which is extra lame imho), and it's a little OT, but i think stuff like that is the future of emulation, since all games will be emulated perfectly eventually. (just look at zsnes, jnes, fce ultra and 1964) :)

probably the boards are getting strict because everybody is so anticipating 1964 (that's a funny sentence now, isn't it, in the year 2003?), so there's little touchy comments all over the place. personally i think rice and schibo rule, and can't wait myself, but it'll be here when it's done, and that's good enough for me. i know what long hard hours on a thankless project are like. :)

anyway, once 1.0 is done, and the source is released, i think texture enhancement and stuff is going to be the main bag for emu dev.

personally i think the vid quality of hq3x is totally worth it in zsnes. it looks beautiful. as monitors get bigger, and computers get even more powerful, the speed will be even less of an issue, and the importance of improving visual quality will be even more important.

i'm kind of bewildered that hq3x takes so much cpu power, though, actually, it seems like such a simple algorithm. could it be off loaded to the gpu through opengl or something? just wondering.

later!
 
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Trotterwatch

Active member
(which is extra lame imho)

I don't think the board has gotten more strict (or lame), people are just fed up with the same, when is the emulator being released questions... again.. and again.

The question is answered once in a post, then the same person goes ahead and makes a thread on it. Then another person makes a comment to the effect, that the authors would be thick not to make a pre-release etc

So come on, cut us some slack here Pandamoan. :flowers:
 
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grand master

Emualtion Pimp
Man its like some type of Phenomenon!!. Every emu release that i have seen on this forum (since the build up of pj 1.3) it ALWAYS the same story. I know everyone is excited and all that (i am too) but ppl like Trotterwatch have seen this now for almost 3 years.. so you can see why they get annoyed.
 

pandamoan

Banned
Trotterwatch said:
I don't think the board has gotten more strict (or lame), people are just fed up with the same, when is the emulator being released questions... again.. and again.

The question is answered once in a post, then the same person goes ahead and makes a thread on it. Then another person makes a comment to the effect, that the authors would be thick not to make a pre-release etc

So come on, cut us some slack here Pandamoan. :flowers:

well you're absolutely right about that. however, i would conjecture that "when is x going to be out" questions are going to occur no matter what, as this is so exciting for so many people, and this is the "forum" for discussing all such topics.

i'd say just delete or close the dupe threads, and just ignore those n00bs who are stepping out of line and asking lame questions and the like.

it's just an internet forum, i think due to the present atmosphere some people might even be intimidated to post at all, which is kind of sad.

but then again it's just an internet forum so they can get over it.

/edit
ummm i was kinda stoned earlier. i'm rambling like an idiot by the end!! :funny:
 
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