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  1. zenogais

    emudev.com

    Hey all! I thought this would be a good opportunity to tell everyone here that emudev.com should be opening sometime soon (if some people who know CSS and XHTML are willing to help out, maybe sooner). I've added a launch day signup form so that anyone interested can add themselves to the list...
  2. zenogais

    Brainf*ck

    I stumbled upon this language a long time ago, but never really did anything with it. Then yesterday I wrote a simple interpreter, and thought this might be a fun "very very basic" interpreted programing language for everyone on these forums to try out. You can find the documentation on the...
  3. zenogais

    Direct3D Problem

    Ok, this is a weird one. I'm trying to set up Direct3D drawing in my emulator, and I've gotten it set up and working with no errors, but when it clears the screen and presents it (thats all its doing atm), the clear color is drawn behind the main window instead of in it. Anyone know how I can...
  4. zenogais

    Templates And Emulating Mirrored Memory

    Ok, this is a little code snippet of something I came up with a little while ago while I was developing NeoPSX. The Playstation has mirrored memory that all ends up at the same location, and I wanted a simple way to do mirroring that didn't require macros or cutting/pasting lots of code(as...
  5. zenogais

    C++ Templates In Emulators...

    I've been using C++ for a while now, and recently I've become a big fan of using templates for adding flexibility. I just thought I'd share a few examples of how I've been using them in NeoPSX, and if anyone has templated code they've used in an emulator I think it would be cool if they showed...
  6. zenogais

    MFC Tab Controls

    Can anyone help me with these, I can get the tabs and stuff to appear on screen, but I want to add edit controls to the dialog. All I know is that these things seem way too hard and I still haven't found a decent solution, so I must be doing something wrong. This is what I've got so far, any...

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