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  1. [vEX]

    Ootake 1.39 Released

    Category: <b>Turbografx 16</b><br><br>- The resolution of the PSG sound (wave memory sound) has been improved. As a result, the tone has approached a real machine. On the other hand, processing is a little heavy. If a personal computer environment not fast is used, select "Volume"->"Light PSG"...
  2. [vEX]

    clrmamepro 3.111 Released *updated to 3.111a*

    clrmamepro 3.111 Released Category: <b>Arcade</b><br><br>3.111a: • misc: sysinformation and system picker windows now got a cmpro icon • misc: 'checking unknown sets' dialog shows processed filename before working on it • misc: toggling a check box for scan tree update, autoscroll is disabled...
  3. [vEX]

    iDeaS 1.0.2.2 for Windows Released

    Category: <b>Nintendo DS</b><br><br>• Fixed a bug in Texture Coordinates Transformation. • Fixed a bug in Import Saves. • Fixed a bug in cycles S and N. • Fixed a bug in MSR and MCR opcodes. • Fixed a bug in Plugins management. • Fixed a bug in ELF files management. • Add support for DLDI...
  4. [vEX]

    Ootake 1.38 Released

    Category: <b>Turbografx 16</b><br><br>- The access processing to the ADPCM memory was modeled on a real machine. "Tengai Makyou - ZIRIA" came to operate. In "Kagami no Kuni no Legend", Nori-P came to talk when the name was input. - The timing of the CD-DA sound processing was elaborately brought...
  5. [vEX]

    NeoRaine 1.0.6 Released

    Category: <b>Neo Geo</b><br><br>• Fixed a stupid bug with the cache, never use xor to see if a memory area was changed. The + I now use is still not perfect, but it's much better, and it should be enough for what it's used. • Fixed a possible crash when loading a savegame because I had forgoten...
  6. [vEX]

    PSPColem 1.1.1 Released

    Category: <b>PSP</b><br><br>- Speed improvements, z80 part rewritten using jump tables. Antartic Adventure is now fullspeed (60 fps) even at 133Mhz ! - IR keyboard support (mainly for menu) - Auto-fire mode, press RTrigger+X to switch it on/off - Add several new hotkeys :   . settings such as...
  7. [vEX]

    PSPAtari 1.1.3 Released

    Category: <b>PSP</b><br><br>- fix issue with NTSC colors (thanks to carpy) - bug fix with vsync option - bug fix with pal/ntsc video system change :: PSPAtari Official Site
  8. [vEX]

    SSF 0.09 alpha R4 Released

    Category: <b>Saturn</b><br><br>Crude machine translation of changes: Not much has changed, but up. SCU end of the DMA interrupt handling fixed. VDP1 reset process fixed. VDP2 back screen processing fixed. State saves data changed version. After ERADAIAROGU but not to end. However, the...
  9. [vEX]

    RockNES 5.00 beta 6 Released

    Category: <b>NES</b><br><br>- Major CPU fixes (timing and opcodes). - Some PPU fixes, corrected VBlank flag behaviour. - Some APU fixes, corrected frame IRQ timing. - Fixed a bug in the sprite I/O register. - Tweaked joypads polling/control and setup. - Updated config file with the new blitter...
  10. [vEX]

    iDeaS 1.0.2.1 Final for Linux Released

    Category: <b>Nintendo DS</b><br><br>Changelog: • Fixed a bug in creation Accellerators Table. • Fixed a bug in Texture Coordinates Transformation. • Fixed a bug in Import Saves. • Fixed a bug in cycles S and N (Jump Super Star Demo). • Fixed a bug in Plugins management. • Add support for DLDI...
  11. [vEX]

    Ootake 1.37 Released

    Category: <b>Turbografx 16</b><br><br>- The volume balance of ADPCM voice was elaborately brought close to a real machine. - The interrupt processing of the CD-ROM access was modeled on a real machine. - In "Neo Nectaris" and "Macross - Eien no Love Song", the saving to backup-RAM became...
  12. [vEX]

    PSPAtari 1.1.2 Released

    Category: <b>PSP</b><br><br>- Speed improvements - Auto-fire mode, press RTrigger+X to switch it on/off useful for games such as space Xevious ! On given games, the auto fire can't be stopped easily (so you might have to disable it several times) - Bug fix: settings weren't properly loaded when...
  13. [vEX]

    bsnes v0.028.01 source Released

    Category: <b>SNES</b><br><br>While v0.028's release went a lot better than expected, there was one significant problem: it appears that the Linux OpenGL renderer did not work correctly on any of the four ATI graphics card drivers. It seems to be related to partial implementations of GLX v1.3...
  14. [vEX]

    MAME 0.123 Releases

    Category: <b>Arcade</b><br><br>MAME: Most of the glitches in 0.122u8 should be taken care of, so it’s time to salute MAME’s 11th birthday with a nice new release. (Apologies in advance for the cut-off text in the whatsnew; it should read “Fixed incorrect default screen size in midyunit games.”...
  15. [vEX]

    bsnes v0.028 Released

    bsnes 00.028 Released Category: <b>SNES</b><br><br>bsnes v0.028 has been released. The major focus of this release was cleaning up the code even more, and greatly enhancing the Linux port to be an equal with the Windows port. For Linux users, please note that the safest drivers were chosen by...
  16. [vEX]

    RockNES 5.00 beta 5 Released

    Category: <b>NES</b><br><br>- Fixed an odd compiling bug that prevents proper work. - Sprite core rewritten to match the hardware procedure. - Fixed 2004h reads, somewhat better. - Fixed wave recording to avoid sound skipping. - Fixed program running in background. - Added a new blitter...
  17. [vEX]

    Ootake 1.36 Released

    Category: <b>Turbografx 16</b><br><br>- In the battle scene of "Tengai Makyou II", etc. when it passed time, the bug that the CDDA music was played (repeat play bug. generated from v1.32) was corrected. - When using Ootake with "Windows 98/Me", after it had returned from full-screen, the problem...
  18. [vEX]

    GP2X-7800 1.0.3 Released

    Category: <b>GP2X</b><br><br>- Many optimizations to speed up the emulation, frame rate is now 50 fps at 220Mhz in many games. - Auto-fire mode, press RTrigger+X to switch it on/off (useful for games such as xevious !) - Add new hotkeys :   . settings such as fps or render mode can now be...
  19. [vEX]

    WinUAE 1.4.6 Released

    Category: <b>Amiga</b><br><br>1.4.6 will be the last version that runs on Windows 98/ME. Following versions will require Windows 2000 or newer. 1.4.5 problems fixed: - Mouse never capturing. (Windows 98/ME, rarely on W2K/XP) - Some games crashing. - Broken sprite outside playfields-feature and...
  20. [vEX]

    PSP7800 1.1.2 Released

    Category: <b>PSP</b><br><br>- Major speed improvements (> 60 fps at 222Mhz) but limited at 50fps by default - Auto-fire mode, press RTrigger+X to switch it on/off useful for games such as space Xevious ! On given games, the auto fire can't be stopped easily (so you might have to disable it...

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