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    Perfect Dark texture pack WIP [Perfect Dark Forever]

    I forgot: I believe Grid is completed. The drawback is that there are 4 or 5 textures dumped with this level that I have never seen in-game. So, I will release without those textures unless someone shows me where they can be seen ingame (and not through a cheat mode).
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    Perfect Dark texture pack WIP [Perfect Dark Forever]

    It's very close, with only the addition of a faint halo within the radar's circle. Hopefully, I should complete warehouse soon enough and I'll then release an update, maybe the last one.
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    Perfect Dark texture pack WIP [Perfect Dark Forever]

    Actually you are right. Well I think it looks hi-tech or sci-fi, hence I put it in many places
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    Perfect Dark texture pack WIP [Perfect Dark Forever]

    Thanks for all the dumps, very helpful. I think I have sorted out #24 fortress. Also did the radar that's part of the HUD and I started to do the Warehouse challenge.
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    Perfect Dark texture pack WIP [Perfect Dark Forever]

    Interesting note: I also made another version of the shield effect (I think it was already on my latest release). Yet, it is more in the "human" spirit and conveys more my fascination for hexagons.
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    Perfect Dark texture pack WIP [Perfect Dark Forever]

    Did you dump the cheese texture already? I think I have dumped it for some time before knowing what it was for. Also, could you show me which areas of #24 are lacking textures? Could it be the textures from the G5 level that overlap with this challenge?
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    Perfect Dark texture pack WIP [Perfect Dark Forever]

    Yes I knew that. Although I used the same overlay as a basis, I wanted to give it a slightly different look given the type of rock is completely different.
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    Perfect Dark texture pack WIP [Perfect Dark Forever]

    I need to check this although I think I have covered all the textures within. It's true though some textures were quite weird (like the ground made of lamps or a small texture for concrete). Thanks for helping!
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    Perfect Dark texture pack WIP [Perfect Dark Forever]

    Looks like a Doom level to me:-)
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    Perfect Dark texture pack WIP [Perfect Dark Forever]

    The villa texture is missing from the uploaded pack. I'll add it once I release sthg with challenge #15, which will also include an update to #2CF5C321#4#0 (that is part of the datadyne central level).
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    Perfect Dark texture pack WIP [Perfect Dark Forever]

    There is also the #579F52 texture from the Villa challenge. Stars were also added afterwards. They weren't part of the 4 textures I mentioned.
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    Perfect Dark texture pack WIP [Perfect Dark Forever]

    Challenge #26 completed. Maybe it's time for another release, who knows? Made up my mind, here is an update: https://www.mediafire.com/file/tr326qgxppy5mv8/Perfect_Dark_Forever_0.6c.7z/file
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    Perfect Dark texture pack WIP [Perfect Dark Forever]

    Looking real good! Is it a texture or a surface shader?
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    Perfect Dark texture pack WIP [Perfect Dark Forever]

    Challenge#20 completed. Starting #26
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    Perfect Dark texture pack WIP [Perfect Dark Forever]

    This was the Carrington one: . It appeared in Challenge#16. Now, I consider this level complete. I am now working on completing challenge #20.
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    Perfect Dark texture pack WIP [Perfect Dark Forever]

    Fyi I have edited the 4 textures that were missing in my previous pack (including one from the Carrington center that did not fit with the rest) and started a new Sim Challenge.
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    Perfect Dark texture pack WIP [Perfect Dark Forever]

    Maybe I was also imaging things after working on this for so long...
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    Perfect Dark texture pack WIP [Perfect Dark Forever]

    Unless you have some kind of object viewer, I would either use the picture from the Xbox360 version (I think this is the one shown on your picture) or I would try to snapshot a frame from the introduction cinematic (just before the first level starts there must be a millisecond showing this frame).

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