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  1. RJARRRPCGP

    Requesting .MNG avatar support

    The Emutalk.net board support should have MNG file format support added for the avatars. The reason I'm asking to have the board allow people to use .MNG files for animated avatars instead of forcing people to use GIFs. Currently I attempted to add my avatar to Emutalk.net in .MNG format, but...
  2. RJARRRPCGP

    WTF!!! Mario Kart 64 ROM cannot be patched with Palob's N64 ROM patch properly!!!

    Everytime I obtained a USA Mario Kart 64 ROM, it is *ALWAYS* "Mario Kart 64 U [h1] (cartname)". Even worse, *EVEN* when I changed the byte order of the Mario Kart 64 ROM to big endian, *ANY* patching causes GoodN64 to fail recognizing the Mario Kart 64 ROM and won't rename it!!!:cry: Why???
  3. RJARRRPCGP

    Coding a Nintendo 64 emulator core

    Where can I start with Nintendo 64 emulator programming? I'm a newbie with Nintendo 64 emulator programming. Which programming language should I use (I.E. C++, Visual Basic and etc.) ?
  4. RJARRRPCGP

    Jabo's GFX 1.5 problem with GeForce 2 MX, *not* TNT2

    This should definitely be a known problem, because with Jabo's GFX 1.5 using a GeForce 2 MX in The Legend of Zelda: Ocarina of Time, Nayru's Love spell is all black and non transparent and with Jabo's GFX Direct3D 7 1.4, Nayru's Love spell is OK. Using Radeon VE with Jabo's GFX 1.5 in The...

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