Recent content by marcelo_20xx

  1. marcelo_20xx

    Mupen64Plus 1.5

    I want to compile this version on Windows XP, I downloaded the sources but I don't see any Solutions files, what are the dependencies required? Is there any Win32deps folder for this version? which compilator should I use? I want the 1.5 version because it was the last version compatible with...
  2. marcelo_20xx

    Glide64Mk2 not using GlideHQ

    I cant seem to get Hires textures working on Glide64Mk2 or Glide64 for Mupen64Plus. I compiled from sources of both Mupen64Plus 2.0 and Mupen64Plus 2.5, none of them work. The resulting dll is 1.15MB whereas on MQtpy (a frontend for Mupen64Plus, it's plugin does load the texture pack) it is...
  3. marcelo_20xx

    Glide64Final Widescreen Feature

    Now that there is an open source N64 plugin with a widescreen hack (GlideN64), is there any active c++ coder with enough skill to port this feature to the Glide64Final plugin? For the last week I tried with varying degrees of success to add this myself, but in the end I couldn't... I know...
  4. marcelo_20xx

    Glide64Final resolution setting not saving

    I am trying to make a portable installation of Project64 and the only thing that I cant make it save is the Glide64 setting that controls the OpenGl Fullscreen for non 3Dfx cards. It keeps changing to a random resolution everytime I copy it to a new machine. But after this it saves the chosen...
  5. marcelo_20xx

    Rice's video ScreenUpdateSetting

    I want to add this Rice's only feature to the other Glide64 plugins, particularly the ScreenUpdateSetting: VI origin update, since it gives me the smoothest frame rate in all the games I tested so far without too many bugs. But I am stuck and need some help. So far in Rice's video this function...
  6. marcelo_20xx

    Zelda: Ocarina of Time HUDless mod

    First sorry if this is the wrong forum section, I guess N64 textures mods goes here... Here is a not-so-quick mod I made for this game on the past few days Download Requirements: Project64 2.1 and Glide64 "Final" video plugin along with the v1.2 (U) version of this rom Installation: 1)...
  7. marcelo_20xx

    Ocarina of Time self mod code help

    Hi guys! I want to play OoT in 1964 without the "Protect Memory" self mod code because it causes micro-stuttering every now and then, so my question is: which is the equivalent of Project64's "Check Memory Advance" on 1964? Although Project64 1.6.0 with the optimals plugins runs this game almost...

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