Category: <b>Nintendo 64 Plugin development </b><br><br>:: GlideN64
Gonetz has started another campaign for the adding of effects to GlideN64!
The goal is $2000.00 with $30 beta access!
Donate now.
https://www.indiegogo.com/projects/gliden64-fx
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i can actually see the point in charging for a beta access, i mean how many have pj64 1.7? it wasn't released publically, yet was leaked. At least if everyone who wants access to beta have to pay for the privilege then hopefully it should minimise it.
its a tricky situation, i always check the emulation blogs, always check forums for news etc, and i have seen many people who say, have you got the (x) beta, whos willing to share.
Programmers on site code as a hobby, however, they still have bill's to pay, if their code is beneficial to the community then we should help ease the financial burden.
Nobody is buying the plugin. If you wish to support the project then do so, if not, then hold your peace and wait for the release.
We at emutalk do not support leaking beta's attempts to do so have resulted in banishment.
I think that emus should no longer include postprocessing effects. ReShade basically accomplished this for everything. Gonetz should focus on the more important things now since postprocessing is now automatically given to everything from ReShade. This is a breath of fresh air because everyone can focus on other things since this big part is already done for them.
Most importantly, the FSAA should be worked on because it is very slow when turned on. Especially on the Zelda menus when you have a high rez texture pack on. Texture Filter and Texture Enhancement are still broken as well as they cause micro stutters. I'm on a 980m i7-4960x.
Nope I haven't enabled that in the drivers. I prefer my power saving features. It's not that though. It's the plugin's optimization. My machine is a beast
Why is it a bad idea for external shader? It's practically done and for ALL backends. And it achieves not having to beg and plead with poor attituded devs (in general) that make you wait for something that you asked 3 years ago for and only starts doing it when someone else is doing it.
N64 emulation is moving away from closed source code as fast as possible because it has caused so many headaches in the past.Reshade being closed source isn't a problem that relates to this. I don't even view that as a problem.
Windows only, ok. But what emu that's better than PJ64 is there for any other OS? Can't say mupen because every game I tried always has a major issue or just flat out doesn't work.
As for the last option, there are so many other options to choose from other than smaa. If gonetz enables downsampling in the plugin in the future, you won't even need much of smaa anyway or fxaa would do just fine since you will need less AA when you have downsampling on.
I gave code to Gonetz to fix that MSAA bug.
So, the MSAA resolving code isn't working?
QfxPro