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40 winks working almost perfect on project 64

laser

New member
these days I have been trying to make the game 40 winks to work correctly
it runs perfect...no errors...on menus... no glitches

40 winks is a 3d platform game done for the psx and planned for the nintendo 64 but never released to the public....but was finished and completed (I think)
I think = Im not sure...correct me if necessary
and....a cup of months ago someone done a binary rom file
OK

you need:
40 winks rom file,project 64 and the new glide64 Napalm video plugin and a few lines in P64 rdb file that I have modified from Clement's idea

link to download glide64 napalm:

http://glide64.emuxhaven.net/

lines to add on P64 rdb:

***********

[ABA51D09-C668BAD9-C:58]
Internal Name=40 WINKS
Good Name=40 Winks (E) (M3)
RDRAM Size=8
Counter Factor=4
Save Type=First Save Type
CPU Type=Interpreter
Self-modifying code Method=Check Memory Advance
Reg Cache=Yes
Use TLB=Yes
Delay SI=Yes
Audio Signal=Yes
SP Hack=No
Use Large Buffer=No
Linking=On
Status=Compatible
Core Note=
Plugin Note=Use GLIDE64 Napalm Video plugin


*************

I have modified CF number,was 2 now 4 ,the name of the file..I added M3 because the rom contains 3 languages, the status now it's compatible and comments about glide 64 napalm

rename the rom to 40 Winks (E) (M3) and enjoy

have fun
 
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-Shadow-

Banned
I remember this game being finished and sent to select n64 magazines for reviewing under the name "Ruff and Tumble". I always wondered why I couldn't find this game for my collection!
 
OP
L

laser

New member
I remember this game being finished and sent to select n64 magazines for reviewing under the name "Ruff and Tumble". I always wondered why I couldn't find this game for my collection!

because game' heros are called ruff & tumble

btw,
the original psx game is almost identical to the N64 version... the N64 version offers better gfx and better textures.... but the psx version contains better and fluid anims in mdec format
 

squall_leonhart

The Great Gunblade Wielder
Working settings
[ABA51D09-C668BAD9-C:58]
Internal Name=40 WINKS
Good Name=40 Winks (E) (M3)
RDRAM Size=8
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Check Memory Advance
Reg Cache=Yes
Use TLB=No
Delay SI=No
Audio Signal=No
SP Hack=No
Use Large Buffer=No
Linking=Off
Status=Compatible
Core Note=
Plugin Note= Actors during cutscenes black (Force Alpha Blending)


We don't recommend specific plugins when fixes exist within the emulator
 
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squall_leonhart

The Great Gunblade Wielder
thats fine, we still don't specifiy plugins, all we can say is try other in the plugin notes.

anyway, theres no bug in the menu, there is on the main title and intro scenes. its just some alpha bugs that need working out.

infact its buggier on 1.7 :p

but i don't get why the above said to use interpreter?..... sure if you like slow game play...
 
OP
L

laser

New member
thats fine, we still don't specifiy plugins, all we can say is try other in the plugin notes.

anyway, theres no bug in the menu, there is on the main title and intro scenes. its just some alpha bugs that need working out.

infact its buggier on 1.7 :p

but i don't get why the above said to use interpreter?..... sure if you like slow game play...

because using recompiler doesn't work
and still doesn't work here using your lines...just tested it

check please if you have posted the correct lines....and try to fix correctly....of course I want this game using recompiler instead interpreter
 
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p_025

Voted Least Likely to Succeed
Recompiler works for me. And I notice no difference in speed between the two (on my desktop).
 
OP
L

laser

New member
Recompiler works for me. And I notice no difference in speed between the two (on my desktop).

that's strange but here recompiler doesn't work
Clement write the first original lines for this game ( I think) and the comments were "Interpreter only"

anyways this game is smoother on 1964.....recompiler works perfect there

here are the lines for 1964 that I'm trying and works very well

[ABA51D09-C668BAD9-C:58]
Game Name=40 WINKS
Comments=Playable! use Glide 64 Napalm video plugin
Alternate Title=40 Winks (E) (M3)
Check Self-modifying Code=8
Emulator=1
RDRAM Size=2
Max FPS=4
Save Type=6
TLB=1
EEPROM Size=2
Counter Factor=2
Use Register Caching=1
FPU Hack=1
DMA=1
Link 4KB Blocks=1
Advanced Block Analysis=1
Assume 32bit=2
HLE=2
RSP_RDP_Timing=2
CFB_RW=2
NumberOfPlayers=1
 

Clements

Active member
Moderator
Recompiler doesn't work with 40 Winks + PJ64 1.6, at least for me. Squall's settings = Black screen. Interpreter works fine.
 

smcd

Active member
I hate to go AOL and say "me too" but I also had the same experience as Clements, he beat me to the settings posting ;-)
 

squall_leonhart

The Great Gunblade Wielder
Well, the settings are working fine for me.

Try opening the rom in a hex editor and changing N4WX to N4WP

and using this

[ABA51D09-C668BAD9-C:50]
Internal Name=40 WINKS
Good Name=40 Winks (E) (M3)
RDRAM Size=8
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Check Memory Advance
Reg Cache=Yes
Use TLB=No
Delay SI=No
Audio Signal=No
SP Hack=No
Use Large Buffer=No
Linking=Off
Status=Compatible
Core Note=
Plugin Note=Actors during cutscenes black (Force Alpha Blending)


Edit
I've reproduced the issue i believe,
the Black screen is a result of Advanced Block Linking being set to default or on (if default is set to on), having ABL disabled, Recompiler works fine.
 
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Clements

Active member
Moderator
This works for me with an unmodified ROM image:

Code:
[ABA51D09-C668BAD9-C:58]
Internal Name=40 WINKS
Good Name=40 Winks (E) (M3)
RDRAM Size=8
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Check Memory Advance
Reg Cache=Yes
Use TLB=No
Delay SI=No
Audio Signal=No
SP Hack=No
Use Large Buffer=No
Linking=Off
Status=Compatible
Core Note=
Plugin Note=[video] errors:menus, actors during cutscenes black (use Force Alpha Blending)

The value for linking (On/Off) in the RDB is case sensitive, and that's why it wasn't working with Squall's settings before.
 
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OP
L

laser

New member
This works for me with an unmodified ROM image:


The value for linking (On/Off) in the RDB is case sensitive, and that's why it wasn't working with Squall's settings before.

it works now using recompiler..!!

btw,

I have played the game for a long time...works perfect...never crash ....no bugs
I passed the world 1 and Im now at the end of world 2 (underwater dreamworld)

it seems the game is finished and completed

also I have compared again this N64 version VS the PSX version using EPSXE & the best plugin ...(PETE opengl 2 plugin)
both releases were released on 1999...but the difference about quality of the N64 version is big...better textures...high resolution...however the N64 version is darkest

to play this game .of course..I recommend the N64 version
 
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Clements

Active member
Moderator
The N64 version was never actually released even though development was finished. Similar story with the N64 game ODT. The N64 version of 40 Winks was always refered to as 40 Winks. Never heard of this game being refered to as Ruff 'N Tumble from any offical sources, so the first time I heard that title mentioned was on this board. Official Nintendo Magazine UK had a full multi-page preview of 40 Winks around 1998. The PSX version on the other hand was released.

Edit: Apparently the PSX version of 40 Winks was refered to as Ruff & Tumble in Germany.

http://www.ciao.de/Ruff_Tumble_PSX__115089

Figures that I would not have heard of that. In the UK, it was always refered to as 40 Winks.
 
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squall_leonhart

The Great Gunblade Wielder
the N64 version got a limited release in France., but several game store clerks have recollections of having sold some copies in the US
 

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