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Dolphin's Limits?

p_025

Voted Least Likely to Succeed
How do you guys get these framerates? I have a Core 2 E6600 with 2GiB RAM and a GeForce 7200GS. Not an amazing video card by today's standards, but it plays Project64 on full settings beautifully, as well as Source Engine games.
 

heftig

New member
AFAIK the CPU is the bottleneck of emulation.

So, upgrading or overclocking the CPU should yield you higher framerates.
 

Drizen

New member
You can't tell me Star Fox Adventures runs at a fixed 30 FPS. I can tell a significant difference with certain games, and I know enough to say that the GC is not fixed at 30 FPS no matter what. It depends on how the developers chose to code the game. Sometimes fixing the games at 30 FPS will overall improve the gameplay. However, if the game is rendered efficiently enough, it is better to cap it at 60 FPS since the GameCube is capable of handling it.

On an off-topic note: Is the only reason why certain rules are followed on this forum because of EmuTalk.net's overall rules state so? Ex: The rule about assistance in locating GCMs not being permitted. If so, I can set up a custom-made forum specifically for the Dolphin emulator which is separate from any other forums, granting the Dolphin team full administrator access to the forums and allowing them to dictate their own rules for it. I would be happy to set one up for you guys to use.
 

ector

Emulator Developer
I can set up a custom-made forum specifically for the Dolphin emulator which is separate from any other forums, granting the Dolphin team full administrator access to the forums and allowing them to dictate their own rules for it. I would be happy to set one up for you guys to use.

Dolphin is legal because it is not a tool intended for piracy. That doesn't stop some users from using ISO:s of games they don't own, of course, but I am definitely not going to post on a board discussing such use.
 

Drizen

New member
Dolphin is legal because it is not a tool intended for piracy. That doesn't stop some users from using ISO:s of games they don't own, of course, but I am definitely not going to post on a board discussing such use.

You're assuming that the people seeking out GCMs want to use them illegally. In my particular situation, I already own Twilight Princess on my GC, but I just want it on my computer so I can play it on higher resolutions. At any rate, like I said, I will still allow you guys to dictate the rules. If you really feel it's necessary to eliminate discussion of ISOs/GCMs, then go ahead, but I think it would only be helpful, even if some lie about whether they already own the titles or not, because it will increase interest in the emulator and hopefully bring more people in to help out with the project. Currently, there isn't that much attention with it since people have such a hard time getting games for it in the first place. I think it would be nice for Dolphin to have its own official forums though, instead of just a subforum in EmuTalk.
 
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Toasty

Sony battery
Owning a game doesn't legally entitle you to download a ROM/ISO of it from the internet. All copyrighted ROMs/ISOs that you download off the 'net without the rights holder's permission are illegal, whether you own a legitimate copy of that game or not. As to whether it is 'wrong', that's a subjective matter.
 

Knuckles

Active member
Moderator
It is legal at the limit that:
-You own the ORIGINAL console and still have it. (not borrowed)
-You own the ORIGINAL games and still have them. (not borrowed)
-You ripped the games yourself. (not downloaded)
-You DID NOT distribute them to anyone else.

As ridiculous as it sounds, the same goes for all accessories such as memcards, controllers, GBA player, and all other accessories that are emulated on the PC that are found on the gamecube for your country (including games). Any 3rd party addons used with the emulator that cannot be acheived on your normal console are took as illegal (playing 4 players on your PC while you only have 1 controller for your real cube, saving on a memcard on an emu because your real one is full, etc)

I know it sounds stupid, but it's the way it works. You can only do on an emulator what you can do in RL and that's if the emulator is being distributed for free. If it's NOT free, the original manufactuer of the emulated product must gain an equivalent amount of money that the real piece of hardware and accessories would give them....
 
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Drizen

New member
No offense, but can we please just SCREW THE LEGALITY CRAP? We are talking about a console emulator here. No one's kidding anyone by pretending it's only going to be used for legal purposes. I hate cheapasses just as much as the next person, but let's face it. This program wreaks of piracy, and there's no getting around it, so instead of pretending we all haven't downloaded GCMs off the internet illegally, let's just accept it as an inevitability and help each other out, because for many people downloading illegal GCMs off the internet is the only reason why they want to get Dolphin. I think we can all at least agree on that it's fine to download a GCM off the internet if you already own the game and console, whether it's illegal or not. You already paid the money for the game, you're just playing it on a different medium.

Like I said though, if you really want to persist on pretending no one is doing anything illegal here, then fine, by all means, I will let you make it a rule on the new forums. The question still remains though: if I create them will you guys use them?
 
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Toasty

Sony battery
No one's pretending that nobody uses legal emulators with illegally obtained ROMs/ISOs, but if this site facilitates the distribution of the latter, legal action can be taken against it.
 

X-Fi6

New member
Let's just say:

It is the user's responsibility if he/she decides to use ROMs.

Now, back on track. Yes, you will need a 64-bit highly-clocked dual-core processor on Windows XP x64 Edition to get *somewhat-close* to full-speed.
 

Shalafi

Gamecube-Less SSBM-Lover
Hey, with my computer (E6750 @ 2,66 Ghz, X1950 Pro, XP 64 ) I get about 30 - 45 FPS at SSBM. That would be fully playable if game didn't speed up. The entire game (both menus and game) runs about 5 times the normal speed. If I go to training and set velocity to 1/4, I can play the game as with a Gamecube.

Also, setting the game to 1280x1024, FSAA x 6 and AF x 16 doesn't reduce FPS nor game speed, only makes game look great, so CPU is the bottleneck.

Does anyone know how to reduce system speed?

Ah, and what's "dynarec"? All testing was done with that option turned on, but I cannot even imagine what's it. The difference with it turned off is about 8 times less FPS.

Thanks in advance
 

JKKDARK

New member
Drizen said:
I think we can all at least agree on that it's fine to download a GCM off the internet if you already own the game and console, whether it's illegal or not.
No. If you want another unit, just buy it.
 

ector

Emulator Developer
Hey, with my computer (E6750 @ 2,66 Ghz, X1950 Pro, XP 64 ) I get about 30 - 45 FPS at SSBM. That would be fully playable if game didn't speed up. The entire game (both menus and game) runs about 5 times the normal speed. If I go to training and set velocity to 1/4, I can play the game as with a Gamecube.
This problem is now fixed and you will not see it in the next version. Patience...

Ah, and what's "dynarec"? All testing was done with that option turned on, but I cannot even imagine what's it. The difference with it turned off is about 8 times less FPS.

Dynarec translates PowerPC instructions to x86 once, and then runs them, instead of interpreting them one by one all the time. Interpreter is mostly intended for debugging, writing a correct dynarec is very hard. Maybe I should just remove the option, since nobody except us developers have any use for interpreter anyway, when the dynarec is working well.
 

Sercio

New member
guess then the "old" 32-64 bit application wont run anymore... but then there will be emulators for it :p
 

Drizen

New member
No. If you want another unit, just buy it.

... -_-

And this would help me run the game on my computer how? Too bad you can't just buy a copy for your PC otherwise I would... I hope you were being sarcastic. Otherwise, you're completely missing the point.
 
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JKKDARK

New member
... -_-

And this would help me run the game on my computer how? Too bad you can't just buy a copy for your PC otherwise I would... I hope you were being sarcastic. Otherwise, you're completely missing the point.

You have to make an image of your Gamecube disc.
 

Drizen

New member
Which I read because of the GameCube's awkward disc-reading methods that you have to set up a whole FTP server and do some weird and annoying configuration stuff just to do it, and the process can take many hours before it finishes. Why bother doing this if you're just going to end up with the same result by simply downloading a GCM file from a torrent?
 

p_025

Voted Least Likely to Succeed
Drizen, though I do think you're bringing up many valid points, the fact still remains.

No one's pretending that nobody uses legal emulators with illegally obtained ROMs/ISOs, but if this site facilitates the distribution of the latter, legal action can be taken against it.

Sites like this one are already on edge with legality issues. Emulators may be completely legal, but many don't understand that, and they can easily be used for pirated media. If this site starts explicitly distributing GCMs and ISOs that's definitely crossing that line.

As for CPU being the bottleneck for the emulator, that seems true. But is there no way the emulator could be a bit more efficient?
 
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