When I first moved models in an area and saved the models din't change and the 2nd time I did it it corrupted my debug ROM so now my debug Rom doesn't work.
Did you get the first or second release featuring actor hacking? The first had some issues - so get the second.
Repost from ZSO -
Release 4 - "ZAVAP" Enhanced
+ Fixed ROM saving presets not working at all, and added more. Keep in mind that while this program works with Majora's Mask, these presets are only for a big endian Ocarina of Time Debug ROM.
+ Actor variable, numbers, and groups, when saved, are now represented without having to reload the map.
+ Fixed an issue where the currently selected actor's number, variable, and group were saved to every actor in the room's (big oops!).
+ ZAV will only ask to select an object set if the room has more than one.
+ Actor dialog box is less confusing; group modification is more seperated, limited digits in textboxes to 4, and other cleanups.
+ Now dynamically uses JSA's actor database file to identify actors, which can be added to as users wish, and ZAV will recognize the new data (which is good, because it's largely incomplete.. lots of ?s). When editing, be sure to keep the format of the other actors in mind (xxxx yyyy zzzzzzzzz) with x being the number, y being the group, and z being the actor's description. You can open the file for modification from the actor dialog box by going to file > edit db.
+ Pressing the M key on the main window toggles what the mouse moves, the selected actor or the whole map.
+ Uses substantially less RAM, and the running loop should use less CPU. This wasn't much of an issue in the first place, but improvements are always nice.
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