What's new

Zelda OOT: OPAQUE WATER in pj 1.5

DarkLink

New member
WHy am I the only one in the world with opaque water in version 1.5?

though I installed the latest detonator drivers 41.09
and I have
-PIII 866 EB mhz
- Windows XP PRO
-an Aladdin TNT2 integrated gfx card (16mb)

any solutions?

thx
 

pilm

Member
I've exactly the same problem in OoT, and many others. I think I'ts simply due to poor system properties The water efect should be proceed with a advanced Direct3D function wich is not proceed by your video card. Change it!<_<
 
OP
D

DarkLink

New member
Smiff! you once told me to enable reference rasterizer in the dx control pannel

all I found was ENUMERATE reference rasterizer, I tried it but same results.

It that wasn't what u meant, where can I enable that reference rasterizer
 
OP
D

DarkLink

New member
pilm said:
I've exactly the same problem in OoT, and many others. I think I'ts simply due to poor system properties The water efect should be proceed with a advanced Direct3D function wich is not proceed by your video card. Change it!<_<

Then why does it work fine with the version 1.4 of jabo's plugin (uses DX 7)

maybe it's because version 1.5 is based on DX6?


They should make it based on DX8 now
 

Doomulation

?????????????????????????
Bah! Nonsense! It works just as well with dx6.
Oh and about that reference resterizer (or whatever it's called), if it looks good on it, it's a system limitation; otherwise, it's supposed to be that way.
 
OP
D

DarkLink

New member
lol ok thanks (I look newb now)

here's a shot taken with RGB emulation (reference rasterizer enabled)

SHOT

water is transparent (jabo's DX6 v1.5 plugin is used)

does it mean the error's in the plugin?
 

cooliscool

Nintendo Zealot
If you look at the Zsnes board, you'd see that i already told you that it's your piece of shit card that doesn't support Jabo's ultraleetness and you need a new one. Thx.
 
Last edited:

Top