i have made a bug report on the google code page, i just wanted to see if anyone else experienced a similar problem.
i get a buffer overflow after selecting the game file to play in zelda oot; i can get around this by loading up the old rsp plugin from mupen64 0.5 creating the game file, then loading it, and then creating a savestate to load the game using the new enhanced rsp plugin.
could the problem be my arch or gcc version?
i'm running a p4 3.0 ghz prescott with an nvidia 6200 le agp card and ubuntu 8.10 32bit using gcc 4.3.
all versions of mupen64plus exhibit these symptoms. any help would be greatly appreciated cause i would prefer not to use the work around i mentioned above lol.
i get a buffer overflow after selecting the game file to play in zelda oot; i can get around this by loading up the old rsp plugin from mupen64 0.5 creating the game file, then loading it, and then creating a savestate to load the game using the new enhanced rsp plugin.
could the problem be my arch or gcc version?
i'm running a p4 3.0 ghz prescott with an nvidia 6200 le agp card and ubuntu 8.10 32bit using gcc 4.3.
all versions of mupen64plus exhibit these symptoms. any help would be greatly appreciated cause i would prefer not to use the work around i mentioned above lol.