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Zelda 64: Navi

Squall Leonhart

The Reluctant Hero
Why doesn`t the "core-body-thing" of navi show up?
I think it worked in Pj64 1.3!!
Its realy strange...
Is it something in the "advanced" tab of the Graphics Plugin i need to change? (Yes, I`m using Jabos dx7 1.4)
Or is it the rom settings? ( No, I haven`t changed them)
 
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Squall Leonhart

Squall Leonhart

The Reluctant Hero
Well Slougi, I updated the drivers and Navi looks ok now, but now I can`t use ansotropic filtering! Hummm.......???
 

Slougi

New member
Anisotropic filtering is broken in detonaters newer than 21.81 (maybe 83 not sure), so i suggest u get those. ;)
 

Slougi

New member
no, get 21.81 or 21.83. I am not sure which were the last working ones, as i don't use aniso filtering.
 
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Squall Leonhart

Squall Leonhart

The Reluctant Hero
oooooooooooooookeeeeeeyyyyyyyyy.....
I`m going to try it out now, I`ll reply as soon as I have checked....
 

B*A*G*G

Emutalk Member... sorta
Squall Leonhart said:
Well Slougi, I updated the drivers and Navi looks ok now, but now I can`t use ansotropic filtering! Hummm.......???
im sure you can live without aniso/filtering, besides, the 23.11 drivers are faster than the 21.83 drivers by like 250 3dmark 2k1 points
 

bositman

New member
Slougi said:
no, get 21.81 or 21.83. I am not sure which were the last working ones, as i don't use aniso filtering.

Tge last ones working with Anisotropic filtering are the 21.83
 
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Squall Leonhart

Squall Leonhart

The Reluctant Hero
Tried both 21.83 and 23.11. 21.83 was too slow (slower than my original Creative drivers) and 23.11 gave me a hell of a problem! The system file rundll. kept locking up and nothing could be done.
I've downloaded Creative drivers based on 23.11 and I'm hoping those will do.... thanx everybody!!
 

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