Aw, c'mon guys.
This version is a big step, and it's really doesn't make any sense to say that they should have waited any longer. Zilmar had pretty much lost interest in coding the emu before it even went to beta 1, so I think they really deserve a lot of credit for working so hard to get one last release out.
Seriously, why should they have spent a lot of time getting Resident Evil to work, when there is already a PC port available (Glide only, perfect for your Voodoo3), and I'm sure ePSXe and/or VGS can handle PSX version. While from a technical, completist standpoint, it would make sense to eventually work on that rom, in this scenario, with only one release left to go, it makes sense to go for the stuff that has never been playable on the pc before.
More graphic errors? Not on the PC's I've used it on. Last time I checked, Voodoo3's weren't fully supported by the emu, which probably is why you're experiencing troubles.
Great job, Jabo, Zilmar, and Smiff!