me i would just upate it for the lower end computers.i mean by fixing the gfx with dave2000 glide64 plugin source code.than fix the bugs in games that play.and than make amore better ini.
besides i thought ultrahle was made for low specs pcs pentium 350mhz!
me i would just upate it for the lower end computers.i mean by fixing the gfx with dave2000 glide64 plugin source code.than fix the bugs in games that play.and than make amore better ini.
besides i thought ultrahle was made for low specs pcs pentium 350mhz!
Where do you get the idea that they're making it more like PJ64? They're going to maintain the same degree of HLE used in UltraHLE and push the approach as far as it will go. If you're refering to zilmar-spec compatibility, that's merely a bonus.
i mean by adding all that extra things, like more plugings
Allnatural said:
Where do you get the idea that they're making it more like PJ64? They're going to maintain the same degree of HLE used in UltraHLE and push the approach as far as it will go. If you're refering to zilmar-spec compatibility, that's merely a bonus.
it will just slow down the emulator.and it will run slower on low spec pcs! meaning anythig lower than a 500mhz will run slow.and glide is the best gfx system for ultrahle.glide out beats directx any day.
and as for the input, it needs alittle work.
Re: i mean by adding all that extra things, like more plugings
cold1 said:
it will just slow down the emulator.and it will run slower on low spec pcs! meaning anythig lower than a 500mhz will run slow.and glide is the best gfx system for ultrahle.glide out beats directx any day.
and as for the input, it needs alittle work.
You're losing me here. Let me say it again, another way...
UltraHLE 2.0 will still have the same level of HLE implementation as the original Ultra HLE
...meaning it should be as fast (or nearly as fast) on older PCs as UHLE originally was. Plus it will still support Glide in addition to D3D and OpenGL.
Re: Re: i mean by adding all that extra things, like more plugings
Allnatural said:
* scratches head
You're losing me here. Let me say it again, another way...
UltraHLE 2.0 will still have the same level of HLE implementation as the original Ultra HLE
...meaning it should be as fast (or nearly as fast) on older PCs as UHLE originally was. Plus it will still support Glide in addition to D3D and OpenGL.
i believe the point is increased compatibility in an emulator that has mildly better gameplay for the bulk of the world, as pj64 is a little resource intensive for peeps in the 3rd world.