When I played John Romeros Daikatana i was amazed that it felt like a playstation 2's framerate. it felt like 120 fps but at 60, it was like playing a recent computer game. why werent other 64 games made like this? when you play golden eye or something similar you can turn it up 120 fps and its smooth but when you slow it down you realize how choppy it is. but daikatana is smooth like goldeneye 120fps but its at 60 fps...whats up with that.
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