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U64Emu SDL 3.02.1 Beta

enik

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U64Emu (formally KIAME) version 3.02.1 (BETA) of the SDL port has been released. It emulates the hardware that Killer Instinct, Killer Instinct 2, and other games run on. Both Killer Instinct and Killer Instinct 2 are supported. Instructions for compile and installing U64Emu are in INSTALL file. See TODO file for known issues and things that could be implemented. This is an UNFINISHED work!
This was my first work with SDL, and I won't have time to work in emulation projects for a while (maybe never again), so if you are a programmer and have some knowledge of SDL programing, feel free to improve my newbie functions :). Peterd is building a new U64Emu website at EmuHQ network and requested: "anybody involved with releasing stuff off rcp's U64 source send mails to peterd at emuhq dot com please. I will be putting the KI stuff back up on the web soon".

Changes:

First public release of the SDL port, based on version 3.02 for Windows.
Some things are missing/not working right (see TODO file). Relevant changes
made in 23 private builds:

- Input, sound and video ported to SDL (missing joystick support);
- time/thread functions ported to SDL;
- new GUI written in GTK 2.4, but based on Win32 GUI (bad) design;
- read/save configuration in config file (u64emu.conf);
- code is now C instead of mixed C/C++, but some ASM code still exists;
- GCC will use C instead of ASM code, used by VC6, in some functions;
- GCC will use ASM code in AT&T syntax instead of Intel syntax, used by VC6;
- CFile methods changed to standard C functions (fopen, fread...);
- maybe other things I don't remember.
 

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