Strider4102
New member
I read the thread linked to in the PJgameFAQ, and the tread mentioned two things, but never went into any sort of detail about them. I can get in and out of levels just fine using the save-plugin swap-load-wait-save-plugin swap-load trick, but the thread said it was possible(and had screenshots to prove it!) to
1)make the level stop changing color every time something gets hit(e.g. would flicker red if you drew blood with your shot, yellow if you hit a wall, and your player's color otherwise). The thread said to just "Change Blending Modes...", but left out other details, like which version of Jabo's plugin is he using (Dx71.4, Dx61.4, Dx61.3), what core settings (such as recomplier, expansion pak, 4kb linking, etc.), and even the video card's settings in the control panel.
2)They also said to listen for the sound to know when to save. I've tried all the sound plugins I could find and could not get sound to work in this game. Any details on what sound plugin to use, its settings, and core settings to go with it would be greatly appreciated.
If it helps, here is my system specs:
Hardware
-Athlon 1.4GHz
-256MB RAM
-GeForce 2 MX 200
-VIA Audio (Part of the motherboard)
Emulator
-1964/PJ64 (1964 seems to run Gauntlet a little better for me)
-Jabo's Dx71.4 video plugin
--Display:
--D3D T&L HAL
--640x480x32
--Triple Buffer
--FSAA
--Anisotropic Filtering
--Emulation:
--RSP(Autodetected)
--External transorms
--16 & 32 bpp textures
--Fog
--D-List culling
--Advanced:
--No framebuffer
-Azimer's v.30 r2.2 audio plugin
--Default buffer size
--.21 style audio
-N-Rages input
(Too much to list here)
-Core settings (1964 v0.80 prerelease 2)
--Expansion pak on
--All save types
--TLB on
--No EEPROM
--CF=2
--Autodetect VI limit
--Dyna-Compiler on
--DMA in segments on
--Self modifying code set to protect memory
--32 bit is off
--Register caching is on
--FPU hack is on
--Link 4kb blocks is off
--Adv. Analysis is on
-Core Settings (pj64 1.4)
--CPU is Recompiler
--Self Mofifying code is protect memory
--Memory size is 8MB
--Adv.Block linking is on
--Save type is 1st use
--Counter factor is 2
--Large compile buffer is on
--TLB is on
--Register caching is on
Hope this helps anyone who wants to help me(and probably many others in the process)
1)make the level stop changing color every time something gets hit(e.g. would flicker red if you drew blood with your shot, yellow if you hit a wall, and your player's color otherwise). The thread said to just "Change Blending Modes...", but left out other details, like which version of Jabo's plugin is he using (Dx71.4, Dx61.4, Dx61.3), what core settings (such as recomplier, expansion pak, 4kb linking, etc.), and even the video card's settings in the control panel.
2)They also said to listen for the sound to know when to save. I've tried all the sound plugins I could find and could not get sound to work in this game. Any details on what sound plugin to use, its settings, and core settings to go with it would be greatly appreciated.
If it helps, here is my system specs:
Hardware
-Athlon 1.4GHz
-256MB RAM
-GeForce 2 MX 200
-VIA Audio (Part of the motherboard)
Emulator
-1964/PJ64 (1964 seems to run Gauntlet a little better for me)
-Jabo's Dx71.4 video plugin
--Display:
--D3D T&L HAL
--640x480x32
--Triple Buffer
--FSAA
--Anisotropic Filtering
--Emulation:
--RSP(Autodetected)
--External transorms
--16 & 32 bpp textures
--Fog
--D-List culling
--Advanced:
--No framebuffer
-Azimer's v.30 r2.2 audio plugin
--Default buffer size
--.21 style audio
-N-Rages input
(Too much to list here)
-Core settings (1964 v0.80 prerelease 2)
--Expansion pak on
--All save types
--TLB on
--No EEPROM
--CF=2
--Autodetect VI limit
--Dyna-Compiler on
--DMA in segments on
--Self modifying code set to protect memory
--32 bit is off
--Register caching is on
--FPU hack is on
--Link 4kb blocks is off
--Adv. Analysis is on
-Core Settings (pj64 1.4)
--CPU is Recompiler
--Self Mofifying code is protect memory
--Memory size is 8MB
--Adv.Block linking is on
--Save type is 1st use
--Counter factor is 2
--Large compile buffer is on
--TLB is on
--Register caching is on
Hope this helps anyone who wants to help me(and probably many others in the process)