ok follow this guide. first thing you need to do is download e-selfbt.zip(google for it)
now follow this echelon guide that i have modified for our purposes. it looks daunting i know but if you follow these instructions to the letter you should get a selfbootable cd out of it. after the cd is burned simply make an image of it with your favorite burning application.
also games with cdda are not for use with this, however , there are instructions included in the e-selfbt.zip for these too. i just didnt think it
was needed here.
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modified by rcgamer
Dreamcast Self-Boot Tutorial - (C) Echelon 2000!
------------------------------------------------
Introduction:
-------------
Since we find it a bit stupid to re-release nearly 200 DC titles over again,
and waste the bandwidth of FTP's and end-users, We thought we would release
a tutorial & toolset with which you can convert all of your old Utopia loader
games to the newer self-boot format.
-----------------------------------------------------------------------------
For those of you that dont know how to use a command prompt
for starters you need to open the command prompt start-all programs-accesories-command
prompt.
next you need to set your directory
if your selfboot folder is c:\selfboot then type in "cd c:\selfboot"
if your selfboot folder is on a seperate drive other than the default then you
need to type "cd /d your drive letter:\selfboot (alternatively you can simply go
to the directoty and copy the address from the address bar and paste it where your
drive letter:\selfboot is).
now simply copy and paste the commands you need. remember to replace the x's with
numbers. (ie x,x,x you need to replace with the numbers you find in scanbus)
Limitations:
------------
Self-Boot and Multisession code requires 3 Minutes of Overhead on the CD
you are burning. So, if you are burning to an 80 Minute CD, Your data
must be approximately 77 Minutes, If you are burning to a 74 Minute CD,
Your data must be approximately 71 Minutes. If the data is over this
size, Your burn will fail. Many end-users claimed they could easily rip
games and downsize them, but didn't know to read in GD-ROMs. So here is
your chance to prove your theories, Go ahead and rip down the games you
are trying to burn by 3 Minutes if they are Full CDs.
Tutorial for games without CDDA:
--------------------------------
1) Make a directory on your hard-disk called "selfboot"
2) UnZIP this whole file (E-SELFBT.ZIP) to the directory.
3) Download Win32 Binaries for CDRECORD & MKISOFS from: (if the address provided doesnt work
just search on google)
ftp.fokus.gmd.de/pub/unix/cdrecord/alpha/win32/cdrtools-1.9a03-win32-bin.zip
4) Unzip the file (cdrtools-1.9a03-win32-bin.zip) to the directory you made
on your hard disk earlier called "selfboot".
5) make a data folder inside the slefboot folder. mount the image and go to the
virtual drive and right click it, now select open, click edit-select all,
now copy to the data directory.
now go to the data folder and cut and paste both ip.bin and 1st_read.bin to the
selfboot folder.
if there is no ip.bin then use one from another game and patch it with imginfo.exe
(you will need to download it) or use a similar program.
(Note : 1ST_READ.BIN might not be the exact name of the boot filename, If
you want to check what the boot filename really is on some games, open up
IP.BIN in a hex or text editor. Look on the top, It should say something
similar to: "V.001XXXXXXXX BLAH.BIN". If it says this, That means that
BLAH.BIN is the boot-filename, and this is the file that you should copy
over. If the game is using WinCE this filename will be 0WINCEOS.BIN.
This file will be referred to as BOOT.BIN from here-on. Please make sure
you don't think that BOOT.BIN is an actual file, It is just a alias as
this file can be named many things.)
6) OK, So now in your "selfboot" directory, you should have this tutorial
unzipped, cdrecord and all related cdrecord tools, and you should also
have copied over the IP.BIN and BOOT.BIN from the game that you
are working on.
7) Now, you have 2 ways of achieving the same thing for this step, I will
go over both ways and you can choose whichever you want. To start off
for both methods, insert a blank disk into your CD-Recorder.
(i have found that the cdrecord method is the best. I suggest you use it)
1) CDRWIN Method:
a) Fire up CDRWIN.
Goto the first icon on the top left: "Record Disc"
b) Click the icon in the top right corner: "Load tracks"
c) Click add, then choose the file AUDIO.RAW in your "selfboot"
dir. This file was included in the E-SELFBT.ZIP archive.
d) Click the tab "Open New Session" near the bottom.
e) Burn this CD.
2) CDRECORD Method:
a) If your CD-Recorder cannot use the "Open New Session" option
in CDRWIN, You have one more way to do it, that may or may not
work.
b) In the "selfboot" directory you should have the cdrecord toolset
unzipped. You should see files such as cdrecord.exe, mkisofs.exe,
and cygwin1.dll.
c) Run the following command from a DOS Prompt:
cdrecord -scanbus
d) This should show you a list of CD-ROM and CD-Recorder units installed
in your system. Look for your CD-Recorder and find the SCSI Bus ID#.
It will be in format x,x,x. It will also be referred to as x,x,x for
the rest of this tutorial.
e) In your "selfboot" directory, run the following command to record
the 1st session of the disk:
cdrecord -dev=x,x,x -multi -audio audio.raw
You can optionally include "speed=x" after -audio, Where x is the
maximum speed that your CD-Recorder can record at.
8) OK, Now that you have the first session burned, it's time to move onto
the second. This is the crucial part so make sure you pay attention and
follow things closely. You should already have all game data files in the
subdirectory "data", except for BOOT.BIN and IP.BIN.
9) Read over the CDRECORD burn instructions. Find out the SCSI Bus ID# of
your CD-Recorder If you have not done so already. Run the following
command:
cdrecord -dev=x,x,x -msinfo
It will spit out a number in the form x,y. Normal values are 0,11700 or
0,11702for a CD which only has AUDIO.RAW burned on the 1st session.
10) Run a DOS Prompt and goto your "selfboot" directory, You should have
an executable there called "BINHACK.EXE". In addition you should have
the BOOT.BIN (generally called 1ST_READ.BIN) and IP.BIN in this
directory.
Run the program BINHACK.EXE. When it prompts you for the Binary
file to modify, Pick the BOOT.BIN. If it detects that the BOOT.BIN
is a Windows CE Exectuable (0WINCEOS.BIN), It will not modify the
0WINCEOS.BIN. If it detects that this Executable is a normal
Katana Executable, It will ask you for the the -msinfo number that
CDRECORD gave you in the last step. It will then modify the
BOOT.BIN according to the number that cdrecord -msinfo gave you.
Next, It will ask you for the filename of the Bootsector. Here,
you should input IP.BIN. It will hack the IP.BIN for self-boot
purposes.
(Side Note: Only input the 2nd Number that MSINFO gave you,
Ex. If it gave you: 0,163012, Input 163012 when BINHACK prompts
you for the MSINFO number.)
11) Once the changes are made with BINHACK.EXE to the BOOT.BIN file, Copy
the BOOT.BIN over to the "data" directory's root. Please make sure
that you did not rename the file to actually be called BOOT.BIN.
It should still be called the original filename that you found out
from Step 5.
12) Now, you should have in your "data" directory, All game data files,
including BOOT.BIN, But it should not have IP.BIN. If you want to
dummy this CD, You must make a dummy now. You must make a normal
file dummy. Name this dummy "000DUMMY.DAT" and place it into the
"data" directory. Please note the overhead limitations of
Multi-Session & Self-Booting that were mentioned at the beginning
of the tutorial, and size your dummy accordingly. Your next step
is to run MKISOFS and make a ISO out of these files. Run the
following command while you are in your "selfboot" root directory:
mkisofs -C x,y -V ECHELON -l -o data.iso data
"x,y" should be the numbers outputted to you from cdrecord -msinfo
earlier.
13) Run "IPINS.EXE" from the "selfboot" directory, In a DOS Prompt.
It will prompt you for the Bootsector filename, Choose IP.BIN.
It will then prompt you for the ISO filename, Choose the file
"data.iso" which you just generated in the last step. It will
patch IP.BIN as the bootsector on data.iso.
14) You should now have a fairly large sized data.iso file sitting in
your "selfboot" directory tree now. It is time to burn this file.
You should still have the disk you burned the audio session to
earlier inserted in your CD-Recorder. You can do this with
either CDRWIN or CDRECORD, Just as the Audio Session Burning.
1) CDRWIN Method
a) Fire up CDRWIN.
b) Click the 2nd Icon from the Top Left: "File Backup and Tools".
c) For Backup Tool/Operation: Select "Record an ISO9660 Image File".
d) For Image Filename, Choose data.iso in your "selfboot" directory.
e) Under Recording Options, Select your CD-Recorder. Check the
following options accordingly:
Disc Type: CDROM-XA
Track Mode: MODE2
SPEED: Whatever You Want
Finalize/Close Session: Yes
Write Postgap: Yes
Open New Session: No
Test Mode: No
Verify Recorded Image: No
f) Click the start button and you are burning.
2) CDRECORD Method
a) In the "selfboot" directory you should have the cdrecord toolset
unzipped. You should see files such as cdrecord.exe, mkisofs.exe,
and cygwin1.dll.
b) Run the following command from a DOS Prompt:
cdrecord -scanbus
c) This should show you a list of CD-ROM and CD-Recorder units installed
in your system. Look for your CD-Recorder and find the SCSI Bus ID#.
It will be in format x,x,x.
d) In your "selfboot" directory, run the following command to record
the 2nd session of the disk:
cdrecord -dev=x,x,x -xa1 data.iso
You can optionally include "speed=x" after -audio, Where x is the
maximum speed that your CD-Recorder can record at.
15) You are done! Eject the disk and try it in your Dreamcast.