godzilla525
New member
If this forum loses my post again I'm going to scream.
A while back someone posted that they were getting random lockups on level 3 in Turok 1. I am too. They seem to occur most on tier 3 of the city in the left array of square buildings. F5/F7 helps, but progress through the level is very slow and inevitably I hit F5 right after it locks up. :doh:
When it does lock up, it reports 24% for r4300i and the rest idle, 0 for both Alist and Dlist.
Using PJ 64 v1.5 with the 1.5.1 update installed, Jabo's plugins.
ROM: Turok - Dinosaur Hunter V1.0 U !
I've messed with Counter Factor, Interpreter/Recomplier, Register caching... everything. Results of tweaking are the game runs slow/crashes on level 3, game runs normal speed/crashes on level 3, or game won't get past the first screen.
This game also crashes often on level 1 when you return to the area where you picked up the first key and have to step on the switch to drop 2 wooden gates. It often locks up while the wooden gates are going down or right after they stop.
One thing I noticed when playing this on real hardware is that sometimes in the game, and in level 3 in particular, enemies aren't loaded right away. All that's visible are dust clouds and muzzle flashes, and the framerate drops drastically for a couple of seconds until they load in.
I got lucky and have a save state that *almost* guarantees a lockup when the bad guy falls down... almost seems related to falldown completion or the end of the sound effect.
Unrelated, but with the application of the 1.5.1 update, the base of the Tic Toc Clock in Mario 64 is completely opaque (it wasn't before), along with the blue portals in Turok (not sure about those)...
Dell I8200. P4-M 1600 (locked to 1600 on AC), 392MB DDR266, GF4 Go 440 32MB with nV44.68 (agreed by many I8200 owners to be the most stable 3D drivers for this card) Intel AC'97 sound (works perfectly in all my Windows games...no other issues observed)
Windows XP Pro SP1 w/DX8 installed clean 4 weeks ago.
A while back someone posted that they were getting random lockups on level 3 in Turok 1. I am too. They seem to occur most on tier 3 of the city in the left array of square buildings. F5/F7 helps, but progress through the level is very slow and inevitably I hit F5 right after it locks up. :doh:
When it does lock up, it reports 24% for r4300i and the rest idle, 0 for both Alist and Dlist.
Using PJ 64 v1.5 with the 1.5.1 update installed, Jabo's plugins.
ROM: Turok - Dinosaur Hunter V1.0 U !
I've messed with Counter Factor, Interpreter/Recomplier, Register caching... everything. Results of tweaking are the game runs slow/crashes on level 3, game runs normal speed/crashes on level 3, or game won't get past the first screen.
This game also crashes often on level 1 when you return to the area where you picked up the first key and have to step on the switch to drop 2 wooden gates. It often locks up while the wooden gates are going down or right after they stop.
One thing I noticed when playing this on real hardware is that sometimes in the game, and in level 3 in particular, enemies aren't loaded right away. All that's visible are dust clouds and muzzle flashes, and the framerate drops drastically for a couple of seconds until they load in.
I got lucky and have a save state that *almost* guarantees a lockup when the bad guy falls down... almost seems related to falldown completion or the end of the sound effect.
Unrelated, but with the application of the 1.5.1 update, the base of the Tic Toc Clock in Mario 64 is completely opaque (it wasn't before), along with the blue portals in Turok (not sure about those)...
Dell I8200. P4-M 1600 (locked to 1600 on AC), 392MB DDR266, GF4 Go 440 32MB with nV44.68 (agreed by many I8200 owners to be the most stable 3D drivers for this card) Intel AC'97 sound (works perfectly in all my Windows games...no other issues observed)
Windows XP Pro SP1 w/DX8 installed clean 4 weeks ago.
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