why?!!!!!!!
I mean, do you pple really think it was so easy to get PJ64 done? i'm sure lightknight doesn't even understand zilmar's emubook (if he does, enlighten me...) and he wants to make a GCN emu! And other examples are scattered around the board...
all of us enjoyed PJ64, and are reaping the fruits of 1964, but few understand the work put into it . this can be inferred from the dozens of lamers (lamers are not equal to pple tempted to start an emu) who FUCK at the N64 emus, as well as the people all hyped up to create emus even more sophisticated than N64 itself.
it takes a dream to become reality. but if you want to make it so you must have skill, time and realism. with two years of C++ and less, you can't hope to do an emulator. with 3 years of C++ and less, you can't hope to emulate the N64. with no years of working with the GameCube, you can't hope to understand the GCN.
also comes the problem of equipment. Dave2001 is an exception, with what he has done with a voodoo3 to bring the hope of N64 emulation to the, um, unsuitable graphic card (?) society. But pple are already looking to the GCN with a Pentium2 when PJ64 and 1964, the true stones of N64 emulation, can't even get going satisfactorily on a 400 mhz and less.
my guess about the thoughts from the pple who wish to create an emu is this: "An emu may be one of the hardest programs, but no boudt with an online tutorial I'll make a groundbreaking one in one/two years. who cares if I have no experience."
pple, get real. creating an emu is supposed to be insanely difficult and enjoyable, not some fantasy software you could knock up with a simple tutorial, a document about the hardware and the belief that nothing is impossible.
there are pple who know this by now. take it from Dominator, Jabo, zilmar, Wheat - oops - Rice, schibo, Lemmy, LaC and all other successful N64 emu authors.
No-one who wants to make an emulator should start off on crippled legs that wish to sprint.
I mean, do you pple really think it was so easy to get PJ64 done? i'm sure lightknight doesn't even understand zilmar's emubook (if he does, enlighten me...) and he wants to make a GCN emu! And other examples are scattered around the board...
all of us enjoyed PJ64, and are reaping the fruits of 1964, but few understand the work put into it . this can be inferred from the dozens of lamers (lamers are not equal to pple tempted to start an emu) who FUCK at the N64 emus, as well as the people all hyped up to create emus even more sophisticated than N64 itself.
it takes a dream to become reality. but if you want to make it so you must have skill, time and realism. with two years of C++ and less, you can't hope to do an emulator. with 3 years of C++ and less, you can't hope to emulate the N64. with no years of working with the GameCube, you can't hope to understand the GCN.
also comes the problem of equipment. Dave2001 is an exception, with what he has done with a voodoo3 to bring the hope of N64 emulation to the, um, unsuitable graphic card (?) society. But pple are already looking to the GCN with a Pentium2 when PJ64 and 1964, the true stones of N64 emulation, can't even get going satisfactorily on a 400 mhz and less.
my guess about the thoughts from the pple who wish to create an emu is this: "An emu may be one of the hardest programs, but no boudt with an online tutorial I'll make a groundbreaking one in one/two years. who cares if I have no experience."
pple, get real. creating an emu is supposed to be insanely difficult and enjoyable, not some fantasy software you could knock up with a simple tutorial, a document about the hardware and the belief that nothing is impossible.
there are pple who know this by now. take it from Dominator, Jabo, zilmar, Wheat - oops - Rice, schibo, Lemmy, LaC and all other successful N64 emu authors.
No-one who wants to make an emulator should start off on crippled legs that wish to sprint.