Ogy said:
Sorry to tell you this guys, but pj64(could be jabo's D3D only though) isn't always accurate(differs from the N64 speed) about the speeds (e.g. blast corps, SSB)
I noticed that in Zelda, always seems like 2 FPS slower (2 REAL fps, as in it's getting 16 not 18 or whatever it's supposed to be) even though it's ceilinged at 60 VIs... 1964 doesn't have this problem, I assume it is a core timing thing.:bunny:
Play the part when you're walking up Ganon's Tower on UHLE then run PJ64 at the same place and I can definitely tell the difference...
And don't say it's my computer, it's at 60 VIs and <50% CPU usage.