You are pretty much inventing a new definition that is contrary to accepted definitions.
I'm not inventing new definitions. As I've said, the definition I used was from the English dictionary. I'll even post it here, definition of playable, on dictionary.com:
"capable of or suitable for being played."
While the 'suitable' part is hard to decide for this game's case, as I've just said in the previous post, maybe someone's silly enough to enjoy the game's current status of emulation on Nemu64. I'm sure they meant 'capable' alone. Either way, it says 'or', not 'and', if you want to get technical about it.
Your argument falls apart since the dictionary does not give reference of how the word playable refers to an emulation context. Dictionary definition is therefore not relevant here, but rather the definitions that PCSX2.net pointed out - with the intention of setting terms to help people construct MEANINGFUL compatibility lists.
Quit using emulation as an excuse. Emulation does not deserve its own seperate definition of the word 'playable', and if you for a second think otherwise, you are thinking of 'emulation', just becaues of being one of the very many types of gaming, gets a get-around for English definitions. Take the ROM of Virtual Chess 64 as an example for what I am about to say. Let's say you can only play the first 10 moves of a chess game before the ROM crashes. You still played the very into of the game, and UNIVERSAL definitions rule all unofficial definitions made up by sites like pcsx2.net, and the universal definition, logically assumable, of a playable game, is a game that can be played. Playing the first 10 moves of the game is still playing, whether in an N64 ROM or on a chessboard in real life, and in Star Wars RS, shooting the ships and successfully dodging buildings is STILL playing the game. You just can't beat it unless you're some kind of 'blind' gamer. Now, I don't want to have to hear any excuses, things like emulation in itself deserving its own definition. The PCXS2.net definition you gave is also false and uneducated because, what's more, what about the games that don't even HAVE end credits? Virtual Chess 64 doesn't, for example. Also, the games that do, but don't have them at the very end of the game? Could be an in-game option to see them. The definition on the site you gave is completely inexperienced regarding common sense of the term. It is not an 'official' definition for emulation worldwide or something, and whether you find within yourself the capability to see that or not, that will never change. It is not even a logical definition, and if you try to tell me, again, that it is, you'll only have me repeating what I have said in this paragraph.
When you shoot the first batch of robots, the game starts to become impossible to play, therefore it is not a completable game. You cannot reach the end of the level, let alone the end credits! You would classify Rogue Squadron in the same boat as Super Mario 64 with most plugins. Can't you see the fallacy in this? Compatibility lists drawn up with your definition would become meaningless as you cannot properly differentiate playable, in-game, menus or otherwise.
Yes, you can. I've told you already, that's why Project64's RDB doesn't call this game Playable, it says "needs video plugin" instead. A wise choice for other emulators to think the same way to avoid the misleading. Besides, even if you can't use your imagination in that department to think of other ways to more carefully define emulation status, which I know there are (ex. Barely Playable and Playable), it is not impossible to beat the first level of Star Wars RS. It may seem that way, since it's way too hard to do after you beat the first objective and shoot the droids and too many graphics are missing, but that's why it's classified as ALMOST impossible. Imagine, if you were God or something, and you somehow remembered every exact movement of the ship you would have to make without even being able to see the ship itself, just a black screen all the way(pretending this game's status was that much worse), the game is not considered impossible, though it will be tremendously stupid to fly around something you can't see unless you're God, it is ALMOST impossible to beat the level, as long as the ship can still be flied around without crashes or things making it competely possible. I don't care how absurd it may sound to you; I am trying to show you another way of looking at this.
Also, as for Super Mario 64 being in the same boat as Star Wars RS, there's a different: Super Mario 64 is
fully playable, while Star Wars RS is
barely playable.
True, but this is not the issue.
...? All I was saying is that this is how the Project64 team avoids calling the game playable, despite its being so, to avoid misleading. It therefore disproves the word you give my point of view, fallacy. It very much, therefore, pertains to the currently discussed issue. Even if calling the game Playable did end up being, for some strange reason of force,
inevitably misleading, it's still considered playable whether you admit it or not. FACTS count, not what makes sense, only to you. Now, if I told the 1964 team, you should make it so that it says Star Wasr RS is Playable instead of Unplayable, you'd already have this argument won for such a stupid request of mine, because THAT would be misleading. What I am claiming here, however, that it is playable, that I won't add it to my list of unplayable N64 games in my N64EmuDoc for this reasoning, is not unreasonable, I don't think.
You completely misunderstood the definitions. Framerate is not important for emulator compatibility. PCSX2 states that if the game is completable, regardless of speed, it is playable. Rogue Squadron runs at fullspeed, but since the first level hasn't been passed by anyone in nearly three years, then you cannot reach the end credits, therefore it is in-game rather than playable.
No, I completely understood the definitions. What part did I misunderstand? Answer me that, and maybe we're getting someone different. I believe I summarized it correctly. REGARDLESS of emulation speed. My point is simple: The first level of a game, and only the first level, being just barely playable (and please don't drag me through the whole idea where it isn't again, or you've just skipped reading my first paragraph), is more playable than a game running at just plain ANY emulation speed, if low enough. If Star Wars RS is unplayable, than so is a game that's too slow, that's for sure. And yet, another self-contradiction: You told me, long ago, about BigHead's configuration list. One of these unplayable games you mentioned is Mia Hamm Soccer 64, because of it's relatively tremendous slowdown. Yet, here you tell me a game is playable in disregard to ANY emulation speed, but not to missing graphics giving the user a hard time even completing the first objective.
You are in a tiny minority. My years of experience dictates that.
A statement of intelligence, but also a little bit of arrogance, which I tend to sometimes have as well. Years of experience, whether in biological studies, college-certified science, forum posting and reasoning with users, do NOT mean that you can speak for other people and say that I'm the only one who supports this view. In fact, the only reason you probably said "tiny minority" this time is because Trotterwatch pretty much just agreed with me here in his post: To an intolerant extent, it is still considered playable.
But you can't even beat the first level because of HEAVY graphics problems. Therefore, it is not playable to end credits, and by the supported nomenclature, is considered in-game only. Playable status is only given to games that can be completed to the end credits.
Yeah, at least according to the author of a PSX emulator, not a universal emulation resource. Even if it was such, rules of English apply to using English definitions as well, so to define playable, you define it using the definition of the word, which I have given from a website dictionary. 'Supported', my friend, is very different from 'true'. This 'nomenclature' you have referred to on PCXS2.net is an illogical definition, as justified in my paragraph before the previous paragraph, assuming you read that. I will not, however, be so stupid as to call this game playable to end credits. Though I did throw that (crap?) about the game being ALMOST impossible to beat from before, if you were God or just somehow had the graphics 'memorized' in your head, I can't say for sure that it is almost impossible, as the game might inevitably hang in Nemu64 later on. I was only saying that from what we know so far on how far Nemu64 can get into the ROM in emulation.
[And, btw, just for the record, I don't actually believe in God, or at least the kind that most Christians do. I'm more of an anti-Catholic, at that.]