LelandStanford
New member
Interestingly, running the game in training mode at 1/4 speed increases the framerate significantly. Based on this observation, it seems to me that the extremely "high speeds" from playing normally results from frame skipping (in addition to the high frame rate). Therefore, it seems to me, that a built-in frameskip limitation AND frame limitation would make the game play almost like the real thing. I'm thinking the emulation aspect has more to do with the frameskip than it does with framerate or vertical interrupts. Thoughts?
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