nintendo1889
New member
Before I begin, I just want to let you guys know that I have been on the nVidia forums to research this particular issue, but to no avail. I did see posts of people complaining about this issue, but there are no solutions posted. I like old games, notably Splinter Cell Pandora Tomorrow, but unfortunately, newer nVidia cards (6 series and above) are known to cause volumetric lighting/shadow issues. The game is playable, but levels such as Jerusalem are almost impossible to complete, yet ironically, the spotlights in the training level/TV station work just fine. One solution people proposed is editing the settings un D3D in pandora.ini. I looked at other files, such as DefUser.ini and Reference_default.ini and noticed that they all have the same settings for the D3D driver. What the heck? Does editing one effect the others? I didn't see any difference. The people on nVidia forums state that you should change volumetric lighting from "false" to "true" and 32-bit textures from "false" to "true", which doesn't do anything in any of the three files. Another spurious claim is wikipedia stating that it can forced on newer nVidia cards, but may cause system instability. Either these people on nVidia and wikipedia or liars, or there really is a solution. Perhaps these attached jpegs will explain this odd issue.
CPU: Core 2 Duo E8400 3.00GHz
GPU: eVGA GeForce 250 GTS
OS: Windows XP Home and Windows 7 Home
RAM: 4096MB DDR SDRAM
Please look at these jpegs!
Wikipedia claim:
http://i255.photobucket.com/albums/hh137/Nintendo1889/PandoraTomorrow_3.jpg
Settings in all three files:
http://i255.photobucket.com/albums/hh137/Nintendo1889/PandoraTomorrow_2.jpg
CPU: Core 2 Duo E8400 3.00GHz
GPU: eVGA GeForce 250 GTS
OS: Windows XP Home and Windows 7 Home
RAM: 4096MB DDR SDRAM
Please look at these jpegs!
Wikipedia claim:
http://i255.photobucket.com/albums/hh137/Nintendo1889/PandoraTomorrow_3.jpg
Settings in all three files:
http://i255.photobucket.com/albums/hh137/Nintendo1889/PandoraTomorrow_2.jpg
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