I used a program called TR2View to view the raw data in the level files in Tomb Raider 2 for the PC (.TR2) and Tomb Raider 2 for the PSX (.PSX). The program views the raw data and 2 codecs can be chosen, 8-bit and 16-bit.
Tomb Raider 2 for the PC has 2 copies of textures: 1 copy in 8-bit, and one copy in 16-bit. Tomb Raider 2 for the PSX has only 1 copy of textures that are 8-bit.
I took snapshots of the program running with the 8-bit codec. The PC version is on the left and I am viewing the 8-bit textures, and the PSX version is on the right. Please copy and paste the URL into the browser. Geocities isn't very nice.
http://www.geocities.com/sbiq2/tr2view8.GIF
And in the next picture, I am running the program with the 16-bit codec. I am viewing the 8-bit textures of the PC version on the left, and the PSX version on the right.
http://www.geocities.com/sbiq2/tr2view16.GIF
My question is, why are the colors and sizes different? Before you give the answer "because they are 2 different systems you stupid n00b!" I already realized that.
TR2 for the PSX is a port of TR2 for the PC. Why are the colors and sizes of the textures different? Is it because the PSX uses different machine code than a PC? That is the only reason I can think of.
Tomb Raider 2 for the PC has 2 copies of textures: 1 copy in 8-bit, and one copy in 16-bit. Tomb Raider 2 for the PSX has only 1 copy of textures that are 8-bit.
I took snapshots of the program running with the 8-bit codec. The PC version is on the left and I am viewing the 8-bit textures, and the PSX version is on the right. Please copy and paste the URL into the browser. Geocities isn't very nice.
http://www.geocities.com/sbiq2/tr2view8.GIF
And in the next picture, I am running the program with the 16-bit codec. I am viewing the 8-bit textures of the PC version on the left, and the PSX version on the right.
http://www.geocities.com/sbiq2/tr2view16.GIF
My question is, why are the colors and sizes different? Before you give the answer "because they are 2 different systems you stupid n00b!" I already realized that.
TR2 for the PSX is a port of TR2 for the PC. Why are the colors and sizes of the textures different? Is it because the PSX uses different machine code than a PC? That is the only reason I can think of.