Gonetz
Plugin Developer (GlideN64)
Hi all.
First of all, I have a request to all “civil” people – please stop to argue with Iconoclast. It obvious, that he does not understand the very basics of emulation at whole and N64 emulation in particular. Moreover, he even does not want to understand it. Because of it, he does not understand things, which he talks about. Each time when he uses technical terms, it’s obvious, that he does not understand, what they mean and how things work, it’s like a label on a black box for him. It’s ok for common emu-gamer, as you don’t need to have special knowledge to play with emulators. But when such people trying to argue with specialists – it’s annoying. For example he talks about “booting games”. It’s clear, that he does not understand, how HLE and LLE work – the corner stone of N64 emulation. Iconoclast – trying to boot a game with unsupported microcode into HLE plugin is almost the same as load a GDROM or BRD into your dvd-drive. HLE plugin is designed to work with several particular microcodes as common dvd-drive works with particular media types, and any attempts to load unsupported thing will lead to crash. There is a good article about emulation basics, written by Jabo. Unfortunately, I lost link to it. Try to find it, read and understand before talking about something more complex then plugins configuration.
PsyMan – you’re right, KI gold and GE/PD fixes are done with help of Ziggy's z64. In fact, emulation of these things required a bit of LLE.
Rice – I guessed how it works when I saw sources of z64. Second argument of rdphalf commands is a data for low-level triangle command, implemented in z64. Thus, this achievement is mostly Ziggy’s and Ville Linde merit
First of all, I have a request to all “civil” people – please stop to argue with Iconoclast. It obvious, that he does not understand the very basics of emulation at whole and N64 emulation in particular. Moreover, he even does not want to understand it. Because of it, he does not understand things, which he talks about. Each time when he uses technical terms, it’s obvious, that he does not understand, what they mean and how things work, it’s like a label on a black box for him. It’s ok for common emu-gamer, as you don’t need to have special knowledge to play with emulators. But when such people trying to argue with specialists – it’s annoying. For example he talks about “booting games”. It’s clear, that he does not understand, how HLE and LLE work – the corner stone of N64 emulation. Iconoclast – trying to boot a game with unsupported microcode into HLE plugin is almost the same as load a GDROM or BRD into your dvd-drive. HLE plugin is designed to work with several particular microcodes as common dvd-drive works with particular media types, and any attempts to load unsupported thing will lead to crash. There is a good article about emulation basics, written by Jabo. Unfortunately, I lost link to it. Try to find it, read and understand before talking about something more complex then plugins configuration.
PsyMan – you’re right, KI gold and GE/PD fixes are done with help of Ziggy's z64. In fact, emulation of these things required a bit of LLE.
Rice – I guessed how it works when I saw sources of z64. Second argument of rdphalf commands is a data for low-level triangle command, implemented in z64. Thus, this achievement is mostly Ziggy’s and Ville Linde merit
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