hello. i currently use jabo's direct3d8 1.6 plugin, which i think is the latest. because it seems to be the best n64 video plugin around, and the most compatible with project64, i'd like to know if anyone has enough knowledge of direct64's workings to help match it in some ways.
the biggest problems with jabo's plugin, and n64 emulator plugins in general, seem to be frame buffer/frame buffer effects emulation, clipping, and proper blending. the one that bothers me the most at the moment are the clipping problems associated with 2d overlay sprites. light blooms and certain particle effects don't clipped properly, but weirdly that often depends on their distance away from the camera. either way, it's something i'd like to get rid of.
direct64 seems to have little problem with any of these things, but it lacks extras of jabo's, and doesn't seem to run smoothly with project64. are there non-defualt settings in jabo's plugin that might solve this problem?
the biggest problems with jabo's plugin, and n64 emulator plugins in general, seem to be frame buffer/frame buffer effects emulation, clipping, and proper blending. the one that bothers me the most at the moment are the clipping problems associated with 2d overlay sprites. light blooms and certain particle effects don't clipped properly, but weirdly that often depends on their distance away from the camera. either way, it's something i'd like to get rid of.
direct64 seems to have little problem with any of these things, but it lacks extras of jabo's, and doesn't seem to run smoothly with project64. are there non-defualt settings in jabo's plugin that might solve this problem?