Ok i know its been mentoned before and its in a sticky about save states not being 100% at the minute but not in any real detail...
I have been saving Banjo Kazooie as a project64 save state file because saving it any other way dosent seem to work at all, the emu says its not compatible if you save it anyother way that a PJ64 save state, all i get now with a PJ64 save state is a lock up, the screen dosent move or anything, even putting it into PJ64 and trying to run it with that emu instead dosent work either, it still locks the emu up.
This pretty much makes 1964 useless... unless your going to use it as a real N64 and save to virtual memory packs, i use 1964 because it does seem to run games such as conker/banjo among other similar games better, but with the save state being the way it is it makes it a nightmare to use as you dont know if you will be able to continue where you left off and have to restart the game all over again.
My question is, can you recover a save state that is apparently bad, if so has anyone been able to recover one and how?
Cheers.
I have been saving Banjo Kazooie as a project64 save state file because saving it any other way dosent seem to work at all, the emu says its not compatible if you save it anyother way that a PJ64 save state, all i get now with a PJ64 save state is a lock up, the screen dosent move or anything, even putting it into PJ64 and trying to run it with that emu instead dosent work either, it still locks the emu up.
This pretty much makes 1964 useless... unless your going to use it as a real N64 and save to virtual memory packs, i use 1964 because it does seem to run games such as conker/banjo among other similar games better, but with the save state being the way it is it makes it a nightmare to use as you dont know if you will be able to continue where you left off and have to restart the game all over again.
My question is, can you recover a save state that is apparently bad, if so has anyone been able to recover one and how?
Cheers.