Kinda related...
I'm having trouble with savestates between emulators too. I'm trying to play Zelda: Ocarina of Time, but I get graphics corruption on indoor scenes and town scenes, but only from the overhead view. On indoor scenes its not a problem because I can switch to the sideways view, but on towns its unplayable because the background graphic is totally corrupted, meaning I cant see where anything is (and you cant switch, I dont think). I'll reply with a screenshot if anyone wants to see what I'm on about.
Anyway, this problem doesnt exist in pj64, so I tried saving a game in pj64 format and loading it up but when pj64 loads the savestate the game locks up. Keyboard input and graphics are frozen, but audio carries on playing. The CPU stats report that "dlist" is at 0%. I tried messing around with the naitive savestate files (you know, the sram files etc) to see if I could just get pj64 to load those, but no such luck. As a side note, the opposite problem exists when trying to load a 1964->pj64 export in Zelda:MM, the graphics & input work fine except no audio happens. Anything audio related (like trying to do a naitive save using an owl or playing the ocarina of time) locks up the game though.
So, to summerise, what I need to know is this:
How can I transfer a game from 1964 to pj64? Both Zelda:OoT and MM have issues in 1964 that dont happen in pj64 (in MM the bottom of the screen is cut off, its a PAL ROM and I hear they have issues with resolution which would make sense considering PAL is a different res to NTSC anyway).
If it isnt possible to get a working 1964->pj64 export, how can I resolve the graphical corruption issues? I started playing both games in 1964 and have gotten far enough in both to make me not want to bother having to go through them again from the start. MM is at least playable despite the missing bottom of the screen, but the graphical corruption on OoT makes it unplayable.
My system is a dual P3 533 w/256MB RAM, GeForce DDR (28.32 latest drivers, 23.11 was same), W2k Pro SP2. Both rom's are verified with latest GoodN64 w/GoodWin frontend.
Hurm, to be honest the time I've spent trying to figure this out I could have just started playing again in pj64
Thanks in advance if anyone has any ideas....