Jabo's GFX plugin
calathia said:
And why is this?? For me it was 1.5 what caused errors while 3d71.4 work just perfectly!
Yes, you have shifted image in pal zelda using 3d71.4 BUT hey, if you use 3d61.5 you have *very* stuttering playback in some scenes. Besides playin Zelda: MM *USA* version with 3d71.4 does not show shifted image and it has not any stuttering!
And no, turning ABL -> off did NOT solve the stuttering problem, only to switch to 3d71.4 solved everything. :happy:
So could you please explain me why 3d71.4 is not recommended?
Jabo's GFX plugin 1.5 fixes a couple of major problems:
Games:
Perfect Dark: No artifacts and all text is renderable.
Destruction Derby 64: Menu GFX now rendered properly.
GoldenEye 007: The sky is renderable.
The Legend of Zelda: Ocarina of Time: Faster CFB method
allows for Link to be displayed on the menu screen without
the game running slowly.
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With Perfect Dark, Jabo's GFX Direct3D 7 plugin 1.4 is likely
to be faster in some situations, but you *will* get artifacts
and some text *will* be missing.
Also, with Jabo's Direct3D 7 GFX plugin 1.4, with GoldenEye 007, the sky *will* be missing.