mode7
New member
Hi, I've been comparing our retextured games with other 3d games of a similar quality and came to wonder about a few things?
1. quality: With our texture packs there's a big problem when textures are to big and are tiled into the distance. Far away they turn into an ugly grainy mess. I wonder why this is. When I look at other games this isn't the case.
Ok as far as i know games don't display one texture but if they get smaller they display a smaler version of them. I think this is called mip mapping.
Can't Rice do that? or is it rather the N64 hardware?
2. Performance. Another thing is a point I wanted to talk about for quite a while. Ever since I started to work on the textures, I'm having performance issues especially when the skies load. In some areas the framerate is extremely low, like 20fps and I can play crysis at very high settings with about 30-40fps.
I know that the texture loading is done by the game and is not optimized for this sizes at all. But perhaps it would be possible to precache some of the textures. to make it a bit smoother?
Another thing: Could both of this problems get better if someone would add DXT/S3 compression support?
Glide 64 seems to have it though enabling it doesn't change much, thoug I think the textures have to be in dxt format first - or am I wrong.
Sorry if some of the questions are stupid.
1. quality: With our texture packs there's a big problem when textures are to big and are tiled into the distance. Far away they turn into an ugly grainy mess. I wonder why this is. When I look at other games this isn't the case.
Ok as far as i know games don't display one texture but if they get smaller they display a smaler version of them. I think this is called mip mapping.
Can't Rice do that? or is it rather the N64 hardware?
2. Performance. Another thing is a point I wanted to talk about for quite a while. Ever since I started to work on the textures, I'm having performance issues especially when the skies load. In some areas the framerate is extremely low, like 20fps and I can play crysis at very high settings with about 30-40fps.
I know that the texture loading is done by the game and is not optimized for this sizes at all. But perhaps it would be possible to precache some of the textures. to make it a bit smoother?
Another thing: Could both of this problems get better if someone would add DXT/S3 compression support?
Glide 64 seems to have it though enabling it doesn't change much, thoug I think the textures have to be in dxt format first - or am I wrong.
Sorry if some of the questions are stupid.