Teamz said:ok I have a window application with cpu emulation implemented, now I need some advice for displaying 2D graphics
what API should I use ?
what are the main structures and methods that I need to use
I need programming advices, not technical infos plz
Jsr said:The device that generates the graphics in a NES is called PPU (Picture Processing Unit), and thats what you need to emulate.
Go to http://nesdev.parodius.com and get some documents on how it works.
And DirectDraw is enough for displaying the graphics, all you need is something that can display a 256x240 pixels image on the screen.
SDL can be good if you want to port it to other systems.