Hi all - I've recently run into a problem while playing Zelda Majora's Mask with project 64. I loaded my rom which appropriately had my saved progress from the last time I hit the owl statue, started playing a while, *thought* I pressed f5 to save the state and a few minutes later pressed f7 to restore and it went back about 5 hours of game play (to some very very old saved state which I could have sworn I had created MANY save states, and restored from, since then). So then I reset the game and tried to load the saved game again only to find it brought me back quite a bit in game play (since the last time I played the time song)...
I then remembered I have my rom directory in dropbox, so I figured I could maybe quickly grab the .s64 file on my other computer, in hopes that it would be the saved version I had from before I had this issue. Prior to looking into this issue, I assumed project64 created a 'save file' that was always created in the same directory as the rom (as it had with other games i've played such as mario 64) -- but to my dismay, there was no save file in the ROM directory. After researching a bit, I also found that there was a default folder that game saves were placed in, but the default "save" directory in the project64 installation folder didn't exist! So here lies my two questions:
A) if Project 64 isn't creating any save files (there is no save directory where it's looking for one), how is my progress being saved for my Majora's Mask ROM? I found that if I run Project64 with administrator privileges, it creates the game save file in the "save" directory, but then my saved game is lost. If I change the save directory to a location that doesn't exist, then I am able to pull up my saved game again! (where/how, therefore, is it saving the game?)
B) From the above, it appears that somehow the installation of project 64 was messed up in that it couldn't create a save directory/create the *.FLA gamesave files - but now that it can (by running w/admin priv), is it possible to 'extract' the game save that IS being done and have it be it's own stand alone file so I can periodically back it up?
(yes, I know I can just continue playing from the saved status I *do* have, which is what I'll have to do, but just checking on what might be going on and how it's currently saving with the exiting issue)
thanks for any help!
I then remembered I have my rom directory in dropbox, so I figured I could maybe quickly grab the .s64 file on my other computer, in hopes that it would be the saved version I had from before I had this issue. Prior to looking into this issue, I assumed project64 created a 'save file' that was always created in the same directory as the rom (as it had with other games i've played such as mario 64) -- but to my dismay, there was no save file in the ROM directory. After researching a bit, I also found that there was a default folder that game saves were placed in, but the default "save" directory in the project64 installation folder didn't exist! So here lies my two questions:
A) if Project 64 isn't creating any save files (there is no save directory where it's looking for one), how is my progress being saved for my Majora's Mask ROM? I found that if I run Project64 with administrator privileges, it creates the game save file in the "save" directory, but then my saved game is lost. If I change the save directory to a location that doesn't exist, then I am able to pull up my saved game again! (where/how, therefore, is it saving the game?)
B) From the above, it appears that somehow the installation of project 64 was messed up in that it couldn't create a save directory/create the *.FLA gamesave files - but now that it can (by running w/admin priv), is it possible to 'extract' the game save that IS being done and have it be it's own stand alone file so I can periodically back it up?
(yes, I know I can just continue playing from the saved status I *do* have, which is what I'll have to do, but just checking on what might be going on and how it's currently saving with the exiting issue)
thanks for any help!