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Project 64 Shaders?

Anthus

New member
I am looking for a comprehensive how-to on setting up shaders in PJ64. I have googled all around but only found broken links, and old videos. I want to use a bloom shader among other things. I currently have the Rive Video plug-in up and running, and have hi-res textures. Some shaders would make things even better though. Thanks :)
 
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Anthus

New member
Nevermind, I figured it out. The bloom filters cause some odd flickering in games like Rayman 2 however.
 
F

Fanatic 64

Guest
...As far as I know Project64 does not have support for shaders. You'r probably using some general-purpose DirectX program, trough those tend to cause problems in PJ64.
 
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Anthus

New member
Hmm, I remember having them all working smoothly before. I have the community hi-res OoT texture package, and it works fine, but if I use a bloom shader, it causes some of the larger textures to not show up correctly (they just use their default N64 texture). I'm guessing this is some simple check box somewhere, but it'd be cool if someone could steer me right. I don't really care too much about the shaders, I just wanted it running smoothly for novelty's sake.

And in games like Rayman 2 (games with expansion packs?) it causes an odd flickering. It works just fine in SM64 however.
 

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